With the recent update regarding multiplayer where servers with more players online are possible, increasing the forces cap would be useful for servers with larger playerbase if the owner decides to create a new force for every single player (let's say cuboids).
I suppose it'd be possible to save the force to some kind of database and remove it from the game while player is offline and recreate it and re-assign entities when the player logs back in, but primo - it's painful to do if possible(might not be), secondo it puts a online player cap to 63 online simultanously, terzo - it'd break all charts and erase history probably.
Increase the maximum number of forces
Post your ideas and suggestions how to improve the game.
Moderator: ickputzdirwech
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