The same thing could be said about the entirety of the circuit network.ssilk wrote:No, I don't mind. It's a good idea to split the created ideas up from this thread to discuss them separately, but it's always a lot of work to do that.
How should I explain you that, if you don't see it?fandingo wrote: Then why is there any discussion of changing gameplay behavior to address a graphical issue? Makes no sense.Good arguments from a technican, not so good from a gamer.Gross. Make these separate combinators. There's no reason they need to be built into the power switch. Both of these functions have uses outside the power switch.
Shouldn't. But that's, what I believe, or do you believe, that I put so much time into this subject, if I didn't thought that? Now prove me wrong.You just said how those flashing icons were going to change, and this is so trivially controlled by the player that it shouldn't impact game design.
Kettle meet pot.No, because there is no created gameplay doing like that.I'm still missing why it's a problem anytime. Are inserters going to get slower when they're moving heavy stuff like locomotives instead of gear wheels?
I'm kinda tired of these dismissive one sentence responses to complex problems, so let's see some pseudocode if you're that confident. You'd probably earn a Field's Medal and Nobel Prize today. This switch array needs to turn on in 1/7 the time it would take a 1-switch setup because there are 7 switches and each only needs to provide ~14% of the power. Then change it around so instead of 1 big pole going into and 1 coming out, there's n poles going in and m coming out. Don't forget that the networks of n and m are cyclic graphs either. The image I posted looks neat and tidy since the power switches are all at the same depth in the graph, but make sure your code can handle when they're at arbitrary depths in the N and M networks.I don't know what you see, but I see the split-point between two electric networks. If you switch off a switch it takes the amount of needed power used in the controlled network and calculates the delay from that. There is no NP-hard problem. It's a quite simpel calculation.Let's talk about power flow through the network. Here's a power switch array that I created: