Simple idea, add a UI for the splinters to allow us to wight the outcome.
I have a line of splinters currently,
Line 1 gets 1 in 2 items
Line 2 gets 1 in 4 items
Line 3 gets 1 in 8 items
...
Line 10 gets 1 in 1024 items.
Let me change it I can send 1 in 10 items out the first, 1 in 9 on the second, ect.
This way I have 10 lines all with 1 item per 10 (even split).
(I know that if its fills us the outcome becomes 100% to the unblocked line)
weighted splinters
Moderator: ickputzdirwech
Re: weighted splinters
you can do that with special arrangement of splitters allready. just don't do the normal splitter cascading, but build it more like a pyramid.
- Attachments
-
- Screenshot 2014-02-21 12.11.24.jpg (162.92 KiB) Viewed 3916 times
Re: weighted splinters
And if you need less than 8 output belts, loop some of them back to the input.
Re: weighted splinters
Yes that is one way I am aware of, however, using that it takes alot more belts and space at the start.
I would show you a copy of my game, however, due to the save crash bug I have lost my 5 saves
I would show you a copy of my game, however, due to the save crash bug I have lost my 5 saves
Re: weighted splinters
I think a better way to do this would not be to add multiline splitters, but rather a UI that lets you choose the ratio. For example, a belt factory requires 2 iron to be put in ane assembler and 1 into another. Currently it's a bit of a hassle to split anything in not-power-of-two fractions (although, as has been pointed out, entirely possible). Maybe add a "smart splitter" to go along the smart inserter? Possibly requiring power and possibly connectable to the networks?
Re: weighted splinters
I agree that a ratio GUI would be nice.
Until that happens, here's another partial solution for you. The first exit on the left gets 1/4 of the items. The next left and the bottom get 3/8 each. This solution requires more splitters for each exit, but does not require more belts for the main line.
Until that happens, here's another partial solution for you. The first exit on the left gets 1/4 of the items. The next left and the bottom get 3/8 each. This solution requires more splitters for each exit, but does not require more belts for the main line.
- Attachments
-
- Screenshot 2014-02-21 09.29.02.png (156.75 KiB) Viewed 3888 times
Re: weighted splinters
Sparr that is a great way to split things, I ever did think about using them like that
Re: weighted splinters
I do it the same way, buuuut, it would be REALLY GREAT if they did as I posted in the last response in This Thread.sparr wrote:I agree that a ratio GUI would be nice.
Until that happens, here's another partial solution for you. The first exit on the left gets 1/4 of the items. The next left and the bottom get 3/8 each. This solution requires more splitters for each exit, but does not require more belts for the main line.
1x1 splitters than can be stacked sideways, making 1xN splitters for dividing into N-ways!
I hadn't thought of this before, but can be quite usefull+easy to implement!
Re: weighted splinters
Just have it in research somewhere. I like to have tighter factories so I have to defend smaller area and this would help, because you simple save space with one splitter being able to do different than 1:1.
ps: I was also going around this with inserters taking some of the goods from belt directly onto another.
ps: I was also going around this with inserters taking some of the goods from belt directly onto another.