More tech research

Post your ideas and suggestions how to improve the game.

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mophydeen
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More tech research

Post by mophydeen »

I would love to see more technologies/research.
What do you think about these.
Feel free to add yours to the list.

new tech research :
  • more inventory (eg. +10 slots /tech)
  • increase reach (eg. +5 tiles /tech)
  • increase roboport reach construct and logistic (eg. +x tiles /tech)
  • increase roboport charging speed
  • increase roboport charging positions (eg. +1 /tech)
  • increase robot batter;/reach
  • increase stacksize (eg. +10 wood /tech, +10 iron ore /tech, ..)
  • increase electric pole reach (+1 tile in all directions /tech)
  • increase electric pole distance (+1 tile /tech)
  • increase human mining speed
  • king of the woods (less affected by trees when walking)
Shaymes
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Re: More tech research

Post by Shaymes »

more inventory is linked to the armor the toolbelt give some extra inventory too
but a research for more electric chages for a robot will be nice
i like construcktion range increase too
for electric pole reach i dont think that make sence
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ssilk
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Re: More tech research

Post by ssilk »

Why do you want that?
I ask, cause the impact to the game-play is not clear. :)

I personally also don't like, that things become "magically" bigger, better, more powerful. That is not Factorio-like in my eyes. There should be always a reason. Like the toolbelts or the powersuit. An often suggested alternative is adding modules to those entities, like for the assembly.
Cool suggestion: Eatable MOUSE-pointers.
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