Check inventory before upgrading belt

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garath
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Check inventory before upgrading belt

Post by garath »

Assume the following:

1. Every inventory slot is full.
2. 50 red transport belt in one slot
3. 45 normal transport belt in another slot.

Now, upgrade SIX normal transport belt. The first five work just fine and increase the stack of normal transport belt from 45 to 50. But on that sixth one, the game displays the message, "Inventory is full". The only solution appears to be freeing a space in your inventory. If you are smart and planned ahead for this, then you have one or more items in your inventory that are single items. I typically try to keep exactly one wooden chest. Then, when a situation like this occurs, I select the wooden box and place/drop it to create an empty space in my inventory.

Is there any way the game could check your inventory before letting you perform an activity that will "overflow" you inventory? Or, alternatively, can you modify the game so that it behaves consistently when it encounters inventory full conditions? For example, when you are crafting items and do not have free inventory space, doesn't the game drop the newly crafted item on the ground? If the game acted consistently, then wouldn't it drop the (incoming) normal transport belt from the belt upgrade on the ground? That would be FAR superior to what happens now I think.
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steinio
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Re: Check inventory before upgrading belt

Post by steinio »

I guess it would be better if the game don't pick up items on belt if upgraded / placed over in the direction.
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ssilk
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Re: Check inventory before upgrading belt

Post by ssilk »

This problem is much more present with the personal roboport. You remove items (deconstruction) and suddenly your inventory is full and bots waiting for inserting stuff. Also the trash slots are full. That is always a situation which takes me half a minute or more to solve.

I mean: There could be situations, where your inventory is full, but not so, that it takes a lot of time to release the knot.
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garath
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Re: Check inventory before upgrading belt

Post by garath »

ssilk wrote:This problem is much more present with the personal roboport. You remove items (deconstruction) and suddenly your inventory is full and bots waiting for inserting stuff. Also the trash slots are full. That is always a situation which takes me half a minute or more to solve.

I mean: There could be situations, where your inventory is full, but not so, that it takes a lot of time to release the knot.
<Begin Joke>

Personally, I like the problem with the Personal Roboport. Last night, I deconstructed something and the bots were circling my head trying to fill my inventory. I didn't have any "small" stacks and had to litter my base with what felt like thousands of items. I was so frustrated at that point that I went to Task Manager and did an 'End Task' on Factorio. Either that, or I just held down the 'Power' button on my computer. Or, maybe I just yanked the power cord from the wall in frustration. It was something like that.

As a result of this frustration, I went to bed on time for the first time in the month or so since I bought the game. It was the best rest I've had all week. :-)

<End Joke>

:-)
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