Mole people trading posts!

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Linosaurus
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Mole people trading posts!

Post by Linosaurus »

I want a little trading system, for flavor and for late game endless resources. But who could we possibly trade with? Mole people, who live far underground to hide from the biters. They can only be contacted by building trading posts over special rare spots collapsed access tunnels that are part of map generation.

Early game: Basic mole people trading post. It wants one item that's available pre-oil, gives back ~4x the resource cost in either iron or copper ore, stops trading after a limit. This is for flavor and to make the special spot seem relevant to the player.

Late game: Advanced mole people trading post. This one wants a high tier item, such as blue circuit, science pack 3, speed module 3. In return you get a mixture of iron ore, copper ore, crude ore barrels and coal. This output is somewhat random and streaky, sometimes getting stuck on a single item for several minutes, but over a time period of hours it is guaranteed to be close to the same amount of each resource as the traded item cost. Or would have cost without productivity modules. HINT.

There's a cap for how much they'll buy here too, but this cap is replenished over time. The result is that once you have some productivity modules you trade power and assembler time for a permanent resource income. The productivity modules are a big investment, this encourages you to transport stuff between trading post and a main base instead of building a local production center around each one. They are limited by certain spots on the map to make you spread out, and gives a limit on this income. You need to spend a little effort on infrastructure for sorting the return goods which will be mildly interesting.

This doesn't solve the problem of having a late game resource sink... but it lets your factory continue to do something. And is more rewarding to set up than yet another mining outpost.

... maybe they could also want donations of some item every hour, which wouldn't give you anything in return but make them happy for a while. You could have a nice graph over how many trading posts are happy with you over time...

(ok, so trading has been suggested before, but I got to thinking about this earlier and like the combination of gameplay and feeling of WTF).
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Adil
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Re: Mole people trading posts!

Post by Adil »

I've been thinking more in the vein of original story idea: automatic outposts from earth. Say for example them being unmanned they could be launched with greater acceleration from Earth and arrived to Nauvis before player. But due to them being tasked with different mission or just belonging to some commercial company, they don't lend their assistance to player for free.

Though there's this problem with any trading: it must be worth the hassle. With the plentifulness of resource deposits and huge speed of their consumption I doubt the unsteady and random output of raws would be of interest.
There should be something special to it. Say, the outposts may provide you with scans of the surrounding area, or exchange your stuff for the higher level consumables (ammo, drones, etc.) in the early game. Or say they might guard some rich deposits and allow you to use those if only you pay the price. Or maybe there you could rent some special labs capable of performing special researches for a time.

Or maybe you could just trade with biters, exchange fish for their artifacts like suggested before. Or say trade their land for sufficient amount of shinies. Or maybe you could throw in a couple of guns atop of that so that they could go and displace their neighbors from a more prosperous spot and leave their current uncomfortable place with lots of hard blue-grey stones to you.
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