End Game Goals: Supply (x) Number of Resource (y)
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End Game Goals: Supply (x) Number of Resource (y)
Hope this has not already been suggested because I'm sure there's been quite a bit of talk about end game goals, but my idea is for the end game goal be something like ship (x) number of resource (y) back home and for added difficulty do it in (z) time. I think it would be an interesting challenge to try and setup all the necessary infrastructure to, for example, try and ship 500,000 units of steel, or science, or whatever. It might even encourage people to try different builds, particularly different options in the science tree.
Re: End Game Goals: Supply (x) Number of Resource (y)
Have you tried the supply scenario?