Fixing express belts with latency hiding.
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Fixing express belts with latency hiding.
So the express transport belts are horrific with latency hiding as the client and server have a battle of where you are because the client thinks it can run but the server knows there are belts there. I guess the only solution is keeping and updating a client side map of where transport belts are so it can behave like the singleplayer does: fine.
Re: Fixing express belts with latency hiding.
To your information: Factorio has no client/server-model. Latency hiding is made completly different. See https://www.factorio.com/blog/post/fff-83
But somewhere (another FFF) the devs said, they add step by step other parts, I think the belts are just one of that.
But somewhere (another FFF) the devs said, they add step by step other parts, I think the belts are just one of that.
Cool suggestion: Eatable MOUSE-pointers.
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