Train derailment
Moderator: ickputzdirwech
Train derailment
Hi do you not think it's strange when you ride you train with 400kmh and when track is end in one second train stop and nothings hapen ? Train should by out of track and have problem with stop, and if water by in you way train should accessed in water, it would by nice. Try to imagine that you drive train very fast but you forget end truck, you don't have time to stop train and you get out of truck, you can't stering and use brake you speed drops but train destroy everything in it way to moment when you train is stop, or when by destroyed in spectacular boom sory for my language.
Last edited by Pohybel on Thu Dec 03, 2015 9:16 pm, edited 1 time in total.
Re: Train derailment
I try to re-formulate your suggestion:
You suggest, that trains should take much more damage, when you ram them with full speed into the end of a rail?
This is difficult. We had a time, when the train was damaged or destroyed exactly like so. My opinion: As it is now it is not so realistic, but more useful for the game-play, and it is more fun.
You suggest, that trains should take much more damage, when you ram them with full speed into the end of a rail?
This is difficult. We had a time, when the train was damaged or destroyed exactly like so. My opinion: As it is now it is not so realistic, but more useful for the game-play, and it is more fun.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: Train derailment
No i mean when truck is end train shouldn't stop but,should fall out of truck and destroy everything on his way.
Last edited by Pohybel on Thu Dec 03, 2015 9:20 pm, edited 1 time in total.
-
- Filter Inserter
- Posts: 952
- Joined: Sat May 23, 2015 12:10 pm
- Contact:
Re: Train derailment
like dwarf fortress' minecarts derail and make !!fun!! ?Pohybel wrote:no i mean when truck is end train should not stop but fall out of truck and rim everything in way
Re: Train derailment
yes it's good example
Re: Train derailment
Ok. Nice idea. But here also: Gameplay-wise it's eventually not useful, cause you need to be much more careful, when driving with train.
Hm. Can you please describe, what happens, when the train leaves the end of the rails. Can you bring it back somehow? Much more details.
Hm. Can you please describe, what happens, when the train leaves the end of the rails. Can you bring it back somehow? Much more details.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: Train derailment
you don't have time to stop train and you get out of truck, you can't stering and use brake you speed drops but train destroy everything in it way to moment when you train is stop, or when by destroyed in spectacular boom
As in real life,if the road will be too many objects train will be destroyed because of resulting damage to other vehicles in the game.
Remember the problem of today's games is that they are too easy which translates into life of the game,Imagine a battlefield come to the point where one shot kill everyone, who would then played more?
Re: Train derailment
Can you bring it back somehow
if not destroyed this contribution to backpack and puts it on track ,simple.
Re: Train derailment
Please stop punishing the player for bad actions, instead, focus on rewarding the player that does good actions.
Re: Train derailment
1) Excess speed causes collision damage directly to the end rail. Consider this the safety block.Can you please describe, what happens, when the train leaves the end of the rails. Can you bring it back somehow? Much more details.
2) When the safety block is destroyed, the train's reserve momentum just keeps going.
3) The train decelerates at an improved rate, though player input and braking no longer applies.
4) Whatever the train hits, it hits.
That's the simplest model I think. Doing fancy stuff like twisting the train cars sideways or tipping them over etc. would add to the complexity of the crash.
Re: Train derailment
Give him the social and soupPlease stop punishing the player for bad actions, instead, focus on rewarding the player that does good actions.
Understand man, this is an alien planet and not kindergarten.
Here you die for fault.
Re: Train derailment
Can you please describe, what happens, when the train leaves the end of the rails. Can you bring it back somehow? Much more details.
1) Excess speed causes collision damage directly to the end rail. Consider this the safety block.
2) When the safety block is destroyed, the train's reserve momentum just keeps going.
3) The train decelerates at an improved rate, though player input and braking no longer applies.
4) Whatever the train hits, it hits.
That's the simplest model I think. Doing fancy stuff like twisting the train cars sideways or tipping them over etc. would add to the complexity of the crash.
Exactly
Re: Train derailment
I think that this would be cool. I would add a sort of "random" disaster that you would have to clean up from, but by being careful the player can avoid a crash. In other words, if you are not careful with setting up rail networks, you might get a train careening of the rails and into your factory.bobucles wrote:1) Excess speed causes collision damage directly to the end rail. Consider this the safety block.Can you please describe, what happens, when the train leaves the end of the rails. Can you bring it back somehow? Much more details.
2) When the safety block is destroyed, the train's reserve momentum just keeps going.
3) The train decelerates at an improved rate, though player input and braking no longer applies.
4) Whatever the train hits, it hits.
That's the simplest model I think. Doing fancy stuff like twisting the train cars sideways or tipping them over etc. would add to the complexity of the crash.
Plus it would add another way to kill biters and another way for trains to kill the player .
~1200+ hours clocked in factorio. Avid KSP and Factorio player
Re: Train derailment
If you do not finish the track, light will be red and the train will not ride, so only when you manualy steer make cause accident.I think that this would be cool. I would add a sort of "random" disaster that you would have to clean up from, but by being careful the player can avoid a crash. In other words, if you are not careful with setting up rail networks, you might get a train careening of the rails and into your factory.
Plus it would add another way to kill biters and another way for trains to kill the player .
Re: Train derailment
Well, I'm with this, that the trains behavior with any kind of collision should be revisited. It is sometimes not logical yet.
For example: A biter run in a train. Train stopped, but the biter wasn't hit by the train, it was hit by the first wagon. So nothing special happened, but the iter didn't get way, he eat slowly the wagon.
And I think I could count about 3 other examples, of "unlogical" behavior of trains. The bump at the end of rail is just one of it. It would be really fun to see what happens, if only one rail was forgotten. In my eyes, it could be a cool gameplay: Ram the train at the end of a track, the train runs out of the rails (like described) and new tracks are created under the train. In the same time the train is damaged more and more, until it stands still.
So basically you can use this to create rails. Think of one missing track: Just ram it and live with the damage, until a bot repairs it.
Could be part of a cool scenario/tutorial.
For example: A biter run in a train. Train stopped, but the biter wasn't hit by the train, it was hit by the first wagon. So nothing special happened, but the iter didn't get way, he eat slowly the wagon.
And I think I could count about 3 other examples, of "unlogical" behavior of trains. The bump at the end of rail is just one of it. It would be really fun to see what happens, if only one rail was forgotten. In my eyes, it could be a cool gameplay: Ram the train at the end of a track, the train runs out of the rails (like described) and new tracks are created under the train. In the same time the train is damaged more and more, until it stands still.
So basically you can use this to create rails. Think of one missing track: Just ram it and live with the damage, until a bot repairs it.
Could be part of a cool scenario/tutorial.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: Train derailment
I'm glad you agree with me game should not be casual and get some logic in gameplay. The idea of eaters and sleepers biters be good to, for example nuke biter should eat uranium that explain why they explode, and in night should get sleep.
-
- Filter Inserter
- Posts: 947
- Joined: Wed Nov 25, 2015 11:44 am
- Contact:
Re: Train derailment
For inspiration, here is a picture of a derailed train hitting a store that was located just at the end of the line:
(The train came from the left, failed to stop at the end of the track, and crashed right through the store)
(The train came from the left, failed to stop at the end of the track, and crashed right through the store)
Re: Train derailment
ooooo....perdy!vanatteveldt wrote:For inspiration, here is a picture of a derailed train hitting a store that was located just at the end of the line:
(The train came from the left, failed to stop at the end of the track, and crashed right through the store)
The train looks like it would fit the with Factorio graphic style too. I would love to have a disaster like this going straight into my factory.
~1200+ hours clocked in factorio. Avid KSP and Factorio player
Re: Train derailment
Nice but it not be look like this, train by destroy in the spectacular boom and only hole stay or will stop in vertical position and you can pickup it and put in on the trails
because accident like this needed the finished sequence (do not forget how game physic work) so don't hype yourself and don't get my wrong it's look awesome,
but i think without large changes in code it's impossible.
because accident like this needed the finished sequence (do not forget how game physic work) so don't hype yourself and don't get my wrong it's look awesome,
but i think without large changes in code it's impossible.