Biter Base Spawning

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Telarin
Long Handed Inserter
Long Handed Inserter
Posts: 62
Joined: Tue Mar 05, 2013 2:17 pm
Contact:

Biter Base Spawning

Post by Telarin »

I like the fact that biters can now spawn new bases, but there current mechanics for this seem somewhat random, with bases popping up in weird places, often very close to, and sometimes inside of, your base. I suggest the following changes to give them a more "insect like" behavior.

When a biter base reaches a certain size, it has a small chance to spawn a swarm. The swarm consists of a large number of regular "worker" biters like we see now, in addition to a queen biter. The queen is large and slow moving, has lots of HP, but no real combat ability of her own.

Once spawned, the swarm seeks a good place to build a new base. It should look for an area with low pollution, not wanting to settle in an already polluted area, and a set minimum distance from existing player constructions and other biter bases. Once it selects an area, it should take a little while before the base is actually built and the queen disappears.
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Biter Base Spawning

Post by ssilk »

When I read swarm I think to flying stuff.

And this reminds me to this suggestion: https://forums.factorio.com/forum/vie ... f=6&t=1234

Creeper bees... :) what a name.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Post Reply

Return to “Ideas and Suggestions”