- Whereas in 1920x1080 the game runs at 60 fps all the time, even with high resolution sprites, the fps drop to around 20 fps with lowest graphic settings at 3200x1800, and lower when a lot is happening on the screen.
- Changing the system resolution every time you play the game is not an option, not just because it's annoying and resizes all the windows but because it fucks up parts of the Windows interface, which is only fixed after restarting/"relogin".
- Some time ago an option "Render in native screen resolution" was introduced, but for whatever reason only for MacOS users, so this doesn't help.
In other words, the interface would stay at native resolution but the in game content would be rendered at a resolution specified by e.g. a slider in the options menu. This would enable all systems to make the best use of their available resolution and processing power.
If the relevant developer reads this maybe they can say a bit about whether this is feasible.