I don't know if this has been considered before, I couldn't find anything when I searched for "overlay".
What would be nice is some buttons on the large/main map to toggle overlay of specific things, independent of what is in the main window. I haven't decided whather this would be nice to have on the minimap, too.
Examples:
*Drones (robots), with numbers indicating how many of each type and coloured dots indicating their location so you can grab a few when you have a great many Roboports and even some bots in chests.*
*Pollution, independent of the alt-key display, since that toggles the display of contents/production in the main window.
*Signs (another thing I'd like to see) for labelling areas and to help remember what you planned to put "here" when you get around to it.
*Artifacts, so you can see where you left some because you wanted to not waste your combat drone timers.
*Aliens, so you can see what is under/around their ugly, red clusters of pixels. Perhaps this one should automatically toggle back on every time you open the map - just to be safe.
*Anything else anyone things would be useful in this context.
Map Overlays
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- GlassDeviant
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Map Overlays
- GD
Sorry if my posts are becoming difficult to read, my typing ability is rapidly deteriorating due to a nerve disorder. I try to clean them up before posting but don't always get every last typo.
Sorry if my posts are becoming difficult to read, my typing ability is rapidly deteriorating due to a nerve disorder. I try to clean them up before posting but don't always get every last typo.
Re: Map Overlays
Do you know the story "The hare and the hedgehog", when the hedgehog says "I'm already here?"
Well, you made a simple mistake: Not searched for "layer". So, here are the list of related words for furture searchers:
layer, overlay, alt-mode, map-view, alternative view, planning, underground layer, hide, render, map
Related stuff:
Better Display of Resources in the World Map https://forums.factorio.com/forum/vie ... f=6&t=6253 (might have found that yourself)
Openstreetmap for factorio https://forums.factorio.com/forum/vie ... f=6&t=6088 (I think personally, that this is about the best comparison to what you suggest)
Hide-able render layers https://forums.factorio.com/forum/vie ... ilit=layer (In this article is a list of further links: https://forums.factorio.com/forum/vie ... yer#p53248 which are already listed in this list)
Make trees more visible in map https://forums.factorio.com/forum/vie ... f=6&t=5304
Underground layer for pipes and belts https://forums.factorio.com/forum/vie ... f=6&t=4721
The Alt-key https://forums.factorio.com/forum/vie ... ilit=Layer
Planing, Cloning, Ghosting, Blueprinting and further... https://forums.factorio.com/forum/vie ... f=6&t=4682
What do biters do in their spare time? (Pheromone pathfinding) https://forums.factorio.com/forum/vie ... f=6&t=3440
Bots - mining https://forums.factorio.com/forum/vie ... yer#p12882
Grid overlay https://forums.factorio.com/forum/vie ... f=6&t=8943
Far related:
Bring on the 3rd Dimension! Aka World Layers https://forums.factorio.com/forum/vie ... ilit=Layer
The Satellite https://forums.factorio.com/forum/vie ... f=6&t=6800
Foundation for buildings / pavement / concrete slabs / base https://forums.factorio.com/forum/vie ... f=6&t=2060
integrating the "alt-mode" into the default graphics https://forums.factorio.com/forum/vie ... f=6&t=3691
Well, you made a simple mistake: Not searched for "layer". So, here are the list of related words for furture searchers:
layer, overlay, alt-mode, map-view, alternative view, planning, underground layer, hide, render, map
Related stuff:
Better Display of Resources in the World Map https://forums.factorio.com/forum/vie ... f=6&t=6253 (might have found that yourself)
Openstreetmap for factorio https://forums.factorio.com/forum/vie ... f=6&t=6088 (I think personally, that this is about the best comparison to what you suggest)
Hide-able render layers https://forums.factorio.com/forum/vie ... ilit=layer (In this article is a list of further links: https://forums.factorio.com/forum/vie ... yer#p53248 which are already listed in this list)
Make trees more visible in map https://forums.factorio.com/forum/vie ... f=6&t=5304
Underground layer for pipes and belts https://forums.factorio.com/forum/vie ... f=6&t=4721
The Alt-key https://forums.factorio.com/forum/vie ... ilit=Layer
Planing, Cloning, Ghosting, Blueprinting and further... https://forums.factorio.com/forum/vie ... f=6&t=4682
What do biters do in their spare time? (Pheromone pathfinding) https://forums.factorio.com/forum/vie ... f=6&t=3440
Bots - mining https://forums.factorio.com/forum/vie ... yer#p12882
Grid overlay https://forums.factorio.com/forum/vie ... f=6&t=8943
Far related:
Bring on the 3rd Dimension! Aka World Layers https://forums.factorio.com/forum/vie ... ilit=Layer
The Satellite https://forums.factorio.com/forum/vie ... f=6&t=6800
Foundation for buildings / pavement / concrete slabs / base https://forums.factorio.com/forum/vie ... f=6&t=2060
integrating the "alt-mode" into the default graphics https://forums.factorio.com/forum/vie ... f=6&t=3691
Cool suggestion: Eatable MOUSE-pointers.
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- GlassDeviant
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Re: Map Overlays
Never heard that story, I searched for the term "overlay" because as a PhotoShop user to me "layers" means something completely different, despite the interrelation between the terms. I don't know why the first article you linked did not show up when I did that search, but it didn't. Maybe I accidentally selected the wrong subforum to search.
Regardless, thanks for your response.
Regardless, thanks for your response.
- GD
Sorry if my posts are becoming difficult to read, my typing ability is rapidly deteriorating due to a nerve disorder. I try to clean them up before posting but don't always get every last typo.
Sorry if my posts are becoming difficult to read, my typing ability is rapidly deteriorating due to a nerve disorder. I try to clean them up before posting but don't always get every last typo.