Brief 10 frame animation attached just for the moving belt effect.
Uranium ore glows seem to be drawn on top of other types of sprite during night time. At first I thought it was a rendering layers thing as it's most visible on moving belts, which are on a lower layer to other kinds of building. But it's also very visible on pipes and then I realised it's drawn on top of essentially everything. It's particularly visible against "flow windows" (pipes, storage tanks, drills), and anything that's moving.
It wouldn't be so noticeable if there weren't "holes" in the glow exactly where the ore chunks are. It gives everything an odd "camo" look.
[1.0.0] Cosmetic: uranium ore glows are drawn over entity sprites
- Deadlock989
- Smart Inserter
- Posts: 2528
- Joined: Fri Nov 06, 2015 7:41 pm
[1.0.0] Cosmetic: uranium ore glows are drawn over entity sprites
- Attachments
-
- uraniumoverdraw.gif (1.04 MiB) Viewed 1123 times
Re: [1.0.0] Cosmetic: uranium ore glows are drawn over entity sprites
Thanks for the report.
This won't be fixed, unfortunatelly, at least not any time soon as we don't have any way how to do proper occlusion of lights.
Duplicate: 45614
This won't be fixed, unfortunatelly, at least not any time soon as we don't have any way how to do proper occlusion of lights.
Duplicate: 45614