[0.17.14] circular belt loop "backs up" (items stop) when full

Things that we don't consider worth fixing at this moment.
innesm
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[0.17.14] circular belt loop "backs up" (items stop) when full

Post by innesm »

Create a looping belt, and insert items onto it from a chest - when the belt lane becomes full, the items stop moving.
Rseding91
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Re: [0.17.14] circular belt loop "backs up" (items stop) when full

Post by Rseding91 »

Thanks for the report however this isn't going to be changed. When a belt runs int a circle none of the items can move because the items in front of each one is in the way.
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innesm
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Re: [0.17.14] circular belt loop "backs up" (items stop) when full

Post by innesm »

Fair enough - I wasn't sure whether or not it was a change of behaviour.
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Re: [0.17.14] circular belt loop "backs up" (items stop) when full

Post by Selvek »

Interesting. Sushi belt setups aren't all that common, but this could make them a bit trickier to get stable.
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