[0.16.35] Setting "Sprite Resolution" to "low" breaks gui
[0.16.35] Setting "Sprite Resolution" to "low" breaks gui
Notice how the frame is suddenly gone, also why is the interpolation so horrible?
Normal and above is completely fine with no visual difference.
I have a RX 560 if that matters, these are my graphics settings: https://i.imgur.com/zG2FCoB.png
Re: [0.16.35] Setting "Sprite Resolution" to "low" breaks gui
Hi, I suggest you ask the creator of the mod. This is not a standard GUI.
Re: [0.16.35] Setting "Sprite Resolution" to "low" breaks gui
I am the creatorDominik wrote:Hi, I suggest you ask the creator of the mod. This is not a standard GUI.
Edit: I don't see how this is my fault, clearly this is a game bug.
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Re: [0.16.35] Setting "Sprite Resolution" to "low" breaks gui
What kind of buttons/sprites do you use for that gui? I tried fiddling with sprite resolution and my custom-style buttons aren't even downscaled. (Didn't test for sprite-button or element-choose-button).
Re: [0.16.35] Setting "Sprite Resolution" to "low" breaks gui
Just plain sprite elements, no style, flags, anything.eradicator wrote:What kind of buttons/sprites do you use for that gui? I tried fiddling with sprite resolution and my custom-style buttons aren't even downscaled. (Didn't test for sprite-button or element-choose-button).
Re: [0.16.35] Setting "Sprite Resolution" to "low" breaks gui
On all sprites used in GUI, you should use
Code: Select all
priority = "extra-high-no-scale"
Re: [0.16.35] Setting "Sprite Resolution" to "low" breaks gui
Thanks for the tip!posila wrote:On all sprites used in GUI, you should useCode: Select all
priority = "extra-high-no-scale"