1. Place some entities
2. Blueprint those entities
3. Without any construction bots, use the deconstruction blueprint on the entities
4. Place the blueprint from step 2 on top of the entities marked for deconstruction; the ghosts will remain
5. Get some construction bots and supply them with more of the entities from step 1
The construction bots are now stuck trying to place their items onto the ghosts that are overlapping the original un-deconstructed entities. Un-deconstructing something should probably remove any ghosts that currently overlap it.
Undeconstructing leaves blueprint placeholder entities
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- Long Handed Inserter
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Re: Undeconstructing leaves blueprint placeholder entities
Yes, just don't do that.
If you want to get ahold of me I'm almost always on Discord.
- ickputzdirwech
- Filter Inserter
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Re: Undeconstructing leaves blueprint placeholder entities
This is a duplicate of 28882 and fixed.
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Tools: Atom language pack
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write