Undeconstructing leaves blueprint placeholder entities

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AndrolGenhald
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Undeconstructing leaves blueprint placeholder entities

Post by AndrolGenhald »

1. Place some entities
2. Blueprint those entities
3. Without any construction bots, use the deconstruction blueprint on the entities
4. Place the blueprint from step 2 on top of the entities marked for deconstruction; the ghosts will remain
5. Get some construction bots and supply them with more of the entities from step 1
The construction bots are now stuck trying to place their items onto the ghosts that are overlapping the original un-deconstructed entities. Un-deconstructing something should probably remove any ghosts that currently overlap it.
placeholder-overlapping-entity.png
placeholder-overlapping-entity.png (186.79 KiB) Viewed 1727 times
Rseding91
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Re: Undeconstructing leaves blueprint placeholder entities

Post by Rseding91 »

Yes, just don't do that.
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ickputzdirwech
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Re: Undeconstructing leaves blueprint placeholder entities

Post by ickputzdirwech »

This is a duplicate of 28882 and fixed.
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