[Kovarex] [0.14.21] Crash after desync on: "NetworkInputListener::NetworkInputListener" (moded)

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Articulating
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[Kovarex] [0.14.21] Crash after desync on: "NetworkInputListener::NetworkInputListener" (moded)

Post by Articulating »

https://mods.factorio.com/mods/Articulating/3Ra-ModPack is the only mod I have installed. I was in a multiplayer server, and I placed a wooden box however I was pressing my mouse so as soon as it was placed, it was clicked. However instead of the GUI opening it desynced (Actually this is what I thought happened until I tried to reproduce it, and failed, so now I do not know how it happened). Anyway after it desynced it automatically redownloaded the map and started catching up, however at the end of catching up factorio crashed. Desync report here: https://www.dropbox.com/s/mvcsjjjzhibe9 ... 2.zip?dl=0
EDIT: Just to clarify the main issue is the crash, since I don't know if the desync was caused by the mod or something else
Attachments
factorio-previous.log
(361.56 KiB) Downloaded 89 times

Loewchen
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Re: [0.14.21] Crash after desync on: "NetworkInputListener::NetworkInputListener" (moded)

Post by Loewchen »

For reference: search results

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Code: Select all

   0.001 2016-12-13 14:10:07; Factorio 0.14.21 (build 25327, win64, steam)
   0.001 Operating system: Windows 10 (version 1607) 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Sam/AppData/Roaming/Factorio
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.011 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 16304MB]
   0.012 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.012 Available display adapters: 1
   0.012  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 Ti {0x05, [0,0], 2560x1440, 32bit, 59Hz}
   0.013 Create display on adapter 0. Size 1280x720 at position [630, 342].
   0.051 Initialised Direct3D:[0] NVIDIA GeForce GTX 980 Ti; driver: nvd3dumx.dll 21.21.13.6909
   0.053     Video memory size (dedicated video/dedicated system/shared system/available): 6102/0/8152/4082 MB
   0.084 DSound: Starting _dsound_update thread
   0.084 DSound: Enter _dsound_update; tid=1852
   0.085 Device reset internal.
   0.088 Desktop composition is active.
   0.088 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: auto]
   0.154 Info ModManager.cpp:98: Found duplicate mod 3Ra-ModPack, using folder version (0.0.5).
   0.156 Loading mod core 0.0.0 (data.lua)
   0.161 Loading mod base 0.14.21 (data.lua)
   0.240 Loading mod 3Ra-ModPack 0.0.5 (data.lua)
   0.242 Script data.lua:4: Blueprint_Flipper
   0.242 Script data.lua:5: true
   0.242 Script data.lua:6: true
   0.243 Script data.lua:4: FARL
   0.243 Script data.lua:5: true
   0.243 Script data.lua:6: true
   0.245 Script data.lua:4: FlowControl
   0.245 Script data.lua:5: true
   0.245 Script data.lua:6: true
   0.251 Script data.lua:4: LateUpgrades
   0.251 Script data.lua:5: true
   0.251 Script data.lua:6: true
   0.251 Script data.lua:4: Omnibarrels
   0.251 Script data.lua:5: false
   0.251 Script data.lua:6: module Omnibarrels/data not found;  no such file __3Ra-ModPack__/Omnibarrels/data.lua no such file __3Ra-ModPack__/Omnibarrels/data.lua no such file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/lualib/Omnibarrels/data.lua
   0.253 Script data.lua:4: Orbital Ion Cannon
   0.253 Script data.lua:5: true
   0.253 Script data.lua:6: true
   0.253 Script data.lua:4: SqueakThrough
   0.253 Script data.lua:5: false
   0.253 Script data.lua:6: module SqueakThrough/data not found;  no such file __3Ra-ModPack__/SqueakThrough/data.lua no such file __3Ra-ModPack__/SqueakThrough/data.lua no such file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/lualib/SqueakThrough/data.lua
   0.253 Script data.lua:4: upgrade-planner
   0.253 Script data.lua:5: true
   0.253 Script data.lua:6: true
   0.254 Script data.lua:4: UPS-up
   0.254 Script data.lua:5: true
   0.254 Script data.lua:6: true
   0.254 Script data.lua:4: Warehousing
   0.254 Script data.lua:5: true
   0.254 Script data.lua:6: true
   0.255 Script hotkey.lua:11: Hotkey test
   0.256 Script data.lua:4: StickyNotes
   0.256 Script data.lua:5: true
   0.256 Script data.lua:6: true
   0.256 Script data.lua:4: EvoGUI
   0.256 Script data.lua:5: true
   0.256 Script data.lua:6: true
   0.257 Script nixie.lua:496: nixie ent
   0.257 Script technology.lua:32: nixie technology
   0.257 Script data.lua:3: nixie
   0.257 Script data.lua:4: nixie-tubes
   0.257 Script data.lua:5: true
   0.257 Script data.lua:6: true
   0.258 Script data.lua:4: Enhanced_Map_Colors
   0.258 Script data.lua:5: true
   0.258 Script data.lua:6: true
   0.262 Script data.lua:4: color-coding
   0.262 Script data.lua:5: true
   0.262 Script data.lua:6: true
   0.263 Script data.lua:4: auto-research
   0.263 Script data.lua:5: true
   0.263 Script data.lua:6: true
   0.264 Script data.lua:4: Crafting_Speed_Research
   0.264 Script data.lua:5: true
   0.264 Script data.lua:6: true
   0.264 Script data.lua:4: longer-belts-redux
   0.264 Script data.lua:5: false
   0.264 Script data.lua:6: module longer-belts-redux/data not found;  no such file __3Ra-ModPack__/longer-belts-redux/data.lua no such file __3Ra-ModPack__/longer-belts-redux/data.lua no such file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/lualib/longer-belts-redux/data.lua
   0.267 Script data.lua:4: Advanced-Electric
   0.267 Script data.lua:5: true
   0.267 Script data.lua:6: true
   0.314 Loading mod 3Ra-ModPack 0.0.5 (data-updates.lua)
   0.370 Loading mod 3Ra-ModPack 0.0.5 (data-final-fixes.lua)
   0.426 Checksum for core: 1291735968
   0.426 Checksum for mod base: 786624017
   0.426 Checksum for mod 3Ra-ModPack: 3890998234
   0.749 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1481596046
   0.749 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   1.125 Initial atlas bitmap size is 16384
   1.126 Created atlas bitmap 16384x4160
   1.144 Created atlas bitmap 4096x4096
   1.180 Created atlas bitmap 4096x4048
   1.216 Created atlas bitmap 4096x4004
   1.279 Created atlas bitmap 4096x1040
   1.287 Created atlas bitmap 4096x3652
   7.845 Sprites loaded
   7.845 Convert atlas 4096x4096 to: compressed 
   8.523 Convert atlas 4096x4048 to: compressed 
   9.170 Convert atlas 4096x4004 to: compressed 
   9.676 Convert atlas 4096x1040 to: trilinear-filtering 
   9.699 Convert atlas 4096x3652 to: mipmap 
  10.364 Loading sounds...
  11.484 Custom inputs active: 7
  11.515 Factorio initialised
  45.422 Info Scenario.cpp:152: Map version 0.14.21-0
  45.527 Checksum for script C:/Users/Sam/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2987509536
  45.540 Script gui.lua:2: GUI done
  45.546 Checksum for script __3Ra-ModPack__/control.lua: 1923356465
  45.664 Script events.lua:236: show_options
  45.664 Script events.lua:237: function
  45.664 Script events.lua:236: show_support
  45.664 Script events.lua:237: function
  45.664 Script events.lua:236: show_uninstalled
  45.664 Script events.lua:237: function
  45.664 Script events.lua:236: on_gui_click
  45.664 Script events.lua:237: function
  45.664 Script events.lua:236: show_topbutton
  45.664 Script events.lua:237: function
  45.664 Script events.lua:236: hide_topbutton
  45.664 Script events.lua:237: function
  63.628 Verbose Scenario.cpp:552: Saving game as C:\Users\Sam\AppData\Roaming\Factorio\saves/3Ra-Modded
  63.749 Verbose Scenario.cpp:643: Time to save game: 0.120956
2051.883 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
...
37795.094 Finished download (52 s, 28 MB, 539 kB/s)
37795.195 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
37795.195 Info TransferTarget.cpp:156: Received transfer block while not downloading
37795.195 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
37796.966 Info ParallelDesyncReportCreator.cpp:64: Created desync report
37796.978 Loading map C:\Users\Sam\AppData\Roaming\Factorio\temp\mp-download.zip
37796.978 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(DesyncedCreatingReport) to(ConnectedLoadingMap)
37797.048 Info Scenario.cpp:152: Map version 0.14.21-0
37797.462 Checksum for script C:/Users/Sam/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2987509536
37797.526 Script gui.lua:2: GUI done
37797.577 Checksum for script __3Ra-ModPack__/control.lua: 1923356465
37797.695 Info ClientMultiplayerManager.cpp:539: MapTick(2139634) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
37807.062 Info ClientMultiplayerManager.cpp:539: MapTick(2143771) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-skvdcq\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-skvdcq\src\util\logger.cpp (337): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\logger.cpp (391): Logger::logStacktrace
c:\cygwin64\tmp\factorio-skvdcq\src\net\networkinputlistener.cpp (26): NetworkInputListener::NetworkInputListener
c:\cygwin64\tmp\factorio-skvdcq\src\net\clientmultiplayermanager.cpp (828): ClientMultiplayerManager::receiveShouldStartSendingTickClosures
c:\cygwin64\tmp\factorio-skvdcq\src\net\clientsynchronizer.cpp (243): ClientSynchronizer::applySynchronizerActions
c:\cygwin64\tmp\factorio-skvdcq\src\mainloop.cpp (730): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-skvdcq\src\mainloop.cpp (630): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-skvdcq\src\util\workerthread.cpp (34): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE97488364)
00007FFE97488364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE99C870D1)
00007FFE99C870D1 (ntdll): (filename not available): RtlUserThreadStart
37808.662 Error NetworkInputListener.cpp:29: +- one errors are the worst. Map Tick (2143771), latency (52), firstTickToSendClosureFor(2143820)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-skvdcq\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-skvdcq\src\util\logger.cpp (337): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\logger.cpp (391): Logger::logStacktrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\crashhandler.cpp (233): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (516): raise
d:\th\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
c:\cygwin64\tmp\factorio-skvdcq\src\net\networkinputlistener.cpp (26): NetworkInputListener::NetworkInputListener
c:\cygwin64\tmp\factorio-skvdcq\src\net\clientmultiplayermanager.cpp (828): ClientMultiplayerManager::receiveShouldStartSendingTickClosures
c:\cygwin64\tmp\factorio-skvdcq\src\net\clientsynchronizer.cpp (243): ClientSynchronizer::applySynchronizerActions
c:\cygwin64\tmp\factorio-skvdcq\src\mainloop.cpp (730): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-skvdcq\src\mainloop.cpp (630): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-skvdcq\src\util\workerthread.cpp (34): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE97488364)
00007FFE97488364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE99C870D1)
00007FFE99C870D1 (ntdll): (filename not available): RtlUserThreadStart
37809.251 Error CrashHandler.cpp:106: Map tick at moment of crash: 2143771
37809.251 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

kovarex
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Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
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Re: [Kovarex] [0.14.21] Crash after desync on: "NetworkInputListener::NetworkInputListener" (moded)

Post by kovarex »

I'm saying won't fix, as we want to fix the desyncs anyway.

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Return to “Won't fix.”