[0.13.3] Landfill 1x1 should be disabled

This subforum contains all the issues which we already resolved.
Post Reply
XKnight
Filter Inserter
Filter Inserter
Posts: 329
Joined: Thu May 28, 2015 10:40 pm
Contact:

[0.13.3] Landfill 1x1 should be disabled

Post by XKnight »

Using 1x1 landfill you can fill 20 tiles using only 3 landfill:

Appearently 1x1 landfill is op and sould be disabled.

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5150
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [0.13.3] Landfill 1x1 should be disabled

Post by Klonan »

I'd call this 'tactical landfilling',
And consider it a clever way of making it go the extra far

XKnight
Filter Inserter
Filter Inserter
Posts: 329
Joined: Thu May 28, 2015 10:40 pm
Contact:

Re: [0.13.3] Landfill 1x1 should be disabled

Post by XKnight »

It is strange, I don't see any tactics here... only 4.5 times profit.
If you reduce landfill price to 5 stone and disable 1x1 landfill result will be the same and more user-intuitive.
Vid
Edit: Admit, disabling 1x1 won't fix this issue, user still will be able to obtain strange result:
1 1 1 0 0 0
1 1 1 0 0 0
1 1 1 2 2 0
0 0 0 2 2 0
0 0 0 0 0 0
(1 - land, 0 - water, 2 - user placement)

Rseding91
Factorio Staff
Factorio Staff
Posts: 13211
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.13.3] Landfill 1x1 should be disabled

Post by Rseding91 »

A critical bug this isn't and it doesn't really change gameplay at all allowing some "bonus" land if you took the time.

it's not like you can make an impenetrable moat or anything :)

Also the time it takes to do it is going to be far more than if you just Factorio-d it and throw robots at the job.
If you want to get ahold of me I'm almost always on Discord.

vtx
Fast Inserter
Fast Inserter
Posts: 150
Joined: Tue Jun 28, 2016 9:48 am
Contact:

Re: [0.13.3] Landfill 1x1 should be disabled

Post by vtx »

It's working same as the editor there is some magic ( when land into water and water into land ) to generate sane border.

This issue will applied too if you have 2x2 land tile and placing them 1 tile away the 1 tile between them will be fill. You can test it in editor. I do not think that worth a game exploit alert.

Note on landfill addition : It's a good step in good direction with landfill but I feel like the mod is better as you can create water hole 1x1 and fill automatically a whole lake with one click (calculate the exact number of "land" you need and if you have it fill the lake ).

User avatar
TruePikachu
Filter Inserter
Filter Inserter
Posts: 978
Joined: Sat Apr 09, 2016 8:39 pm
Contact:

Re: [0.13.3] Landfill 1x1 should be disabled

Post by TruePikachu »

Creation of water will probably not be added until there is a means for enemies to bypass it somehow.

BlakeMW
Filter Inserter
Filter Inserter
Posts: 950
Joined: Thu Jan 21, 2016 9:29 am
Contact:

Re: [0.13.3] Landfill 1x1 should be disabled

Post by BlakeMW »

This also bothers me, as you can create landbridges at 1/2 or 1/4 the cost with the right placement strategy.

The cost in landfills should be exactly equal to the number of land tiles created.

If the player has less than 4 landfills and tries to place a landfill in water (which would create 4 tiles) then I don't care if the game refuses to do it or consumes the landfills to no effect, but the ability to make your landfill go 2x or 4x further just by gamey use of 1x1 landfills is a problem (it doesn't even take longer, to make a cheap landbridge, you just zoom right in, align the mouse cursor a couple of tiles from the character and run forward while tapping the mouse button as briefly as possible)

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.13.3] Landfill 1x1 should be disabled

Post by kovarex »

This will be fixed by the tiling changes planned for 0.15

Post Reply

Return to “Resolved Problems and Bugs”