[raiguard] [2.0.23] Loading sprites longer than in 1.0, to the point of unplayability with some mods.

Things that we don't consider worth fixing at this moment.
Hokome
Burner Inserter
Burner Inserter
Posts: 8
Joined: Wed Mar 29, 2023 7:45 pm
Contact:

[raiguard] [2.0.23] Loading sprites longer than in 1.0, to the point of unplayability with some mods.

Post by Hokome »

The problem appeared after 2.0 and the problem is not there if I downgrade to 1.1. At first I thought it was the side effect of some baking optimization or something, but on large mods like pyanodons it becomes downright unplayable as it takes more than a minute to progress 1% in the loading sprites step (for reference, the base game takes 10 seconds loading sprites, and space age around 20 seconds). After a bit of searching, other users have had the same issue here 117414, and they all happen to be on Linux Mint from my understanding, which is also the OS I'm on (except I'm on version 23 Virginia instead of 22 Wilma).

Is there any information besides the log I could provide to help track down the issue?
Attachments
factorio-current.log
(6.75 KiB) Downloaded 23 times
User avatar
EvilPLa
Inserter
Inserter
Posts: 22
Joined: Sat Nov 14, 2020 7:26 am
Contact:

Re: Loading sprites longer than in 1.0, to the point of unplayability with some mods.

Post by EvilPLa »

I'm on Linux Mint 21.3 Virginia too, using a laptop with only slightly better stats then yours. I don't have the extrem loading times you describe.
I have installed all py mods just to test, but no extreme loading times. The only difference I see is that I'm using XFCE and not Cinnamon. My log is attached for reference.
Attachments
factorio-previous.log
(85.86 KiB) Downloaded 14 times
I havent lost my mind, it's backed up on tape somewhere.
Rseding91
Factorio Staff
Factorio Staff
Posts: 14735
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [2.0.23] Loading sprites longer than in 1.0, to the point of unplayability with some mods.

Post by Rseding91 »

I'll leave this up to the linux guys, but as far as I know nothing operating system specific has changed around sprite loading in 2.0. 2.0 did add *more* textures and more graphics options which get used by base/space-age and probably mods at this point. So my guess is, what ever driver you're using for your GPU just doesn't handle the increased load. I also see you have 512 MB of VRAM which is going to make everything worse as it has to start swapping to system memory for almost everything.
If you want to get ahold of me I'm almost always on Discord.
Hokome
Burner Inserter
Burner Inserter
Posts: 8
Joined: Wed Mar 29, 2023 7:45 pm
Contact:

Re: [raiguard] [2.0.23] Loading sprites longer than in 1.0, to the point of unplayability with some mods.

Post by Hokome »

I was intrigued by the VRAM difference and Rseding's comment on it and it seems like the VRAM usage was set to High? By changing it to Low, it now takes a reasonnable amount of time to load the full py suite. I'll probably have to change hardware at some point anyway but at least now I can boot the game with any mod I want. Thanks for the help. Also the 2.0 difference is still probably relevant as 1.1 still loads significantly faster.
User avatar
raiguard
Factorio Staff
Factorio Staff
Posts: 615
Joined: Wed Dec 13, 2017 8:29 pm
Contact:

Re: [raiguard] [2.0.23] Loading sprites longer than in 1.0, to the point of unplayability with some mods.

Post by raiguard »

It's almost definitely due to the extremely small amount of VRAM. 2.0 has higher performance requirements than 1.1 did.
Don't forget, you're here forever.
Post Reply

Return to “Won't fix.”