[2.0.15] GUI elements shown off-screen in 4K when in space

Things that we don't consider worth fixing at this moment.
Kris
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[2.0.15] GUI elements shown off-screen in 4K when in space

Post by Kris »

When hovering over an entity to see things like "how much power is it generating", it cuts off the bottom part of the text box. This is when playing at 4K with Automatic Scaling enabled (200%?). If I manually set it to 175% all the content fits.

PC/Windows/Steam version of the game. I don't think this is unique to 2.0.15.

I'm not sure exactly how to solve this issue, but anything that could be done would be helpful. Perhaps have it slowly scroll up and down so I can get all the context?

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Re: [2.0.15] UI Elements Shown Off-Screen in 4K when in Space

Post by BraveCaperCat »

We don't need a map when viewing a space platform...
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Re: [2.0.15] UI Elements Shown Off-Screen in 4K when in Space

Post by StrangePan »

We iterated several times during development and closed beta on how to fix this specific issue. Most things we tried were either too controversial or were made obsolete by existing interface settings. So unfortunately the current advice here is to consider disabling "Interface settings > show minimap" or "Interface settings > Entity tooltip on the side"
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Re: [2.0.15] UI Elements Shown Off-Screen in 4K when in Space

Post by Kris »

> "Interface settings > show minimap"

Is it possible to disable minimap _only in space_? I really like it when planetside...

Thanks!
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Re: [2.0.15] UI Elements Shown Off-Screen in 4K when in Space

Post by Muche »

Looks like No minimap on platforms mod is aiming to do exactly that.
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Re: [2.0.15] UI Elements Shown Off-Screen in 4K when in Space

Post by Theragus »

Muche wrote: Sun Nov 17, 2024 4:33 pm Looks like No minimap on platforms mod is aiming to do exactly that.
This is great, thanks!
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Re: [2.0.15] UI Elements Shown Off-Screen in 4K when in Space

Post by simontist »

I manually set UI scaling in Factorio to 150% when playing on a 4K monitor, which is also the default for Windows.
200% makes the UI elements a bit too large.

I don't know why Factorio defaults to 200% on the same monitor, maybe it's assuming people are playing on a TV across the room?
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Re: [2.0.15] UI Elements Shown Off-Screen in 4K when in Space

Post by IsaacOscar »

simontist wrote: Tue Dec 03, 2024 8:52 am I manually set UI scaling in Factorio to 150% when playing on a 4K monitor, which is also the default for Windows.
200% makes the UI elements a bit too large.

I don't know why Factorio defaults to 200% on the same monitor, maybe it's assuming people are playing on a TV across the room?
I have a 28" 3840x2160 at 175%. However, decreasing the GUI scale makes the GUI look empty (e.g. it doesn't add more slots to the hotbar, or alter the items shown on the crafting menu), so I like the 200% default.

I'm surprised though that the game wasn't optimised to fit all content at 200% 2160p, as that's equivalent to 100% 1920x1080, and which is the most common screen resolution.
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Re: [2.0.15] UI Elements Shown Off-Screen in 4K when in Space

Post by MrBurd »

StrangePan wrote: Wed Nov 13, 2024 3:57 pm We iterated several times during development and closed beta on how to fix this specific issue. Most things we tried were either too controversial or were made obsolete by existing interface settings. So unfortunately the current advice here is to consider disabling "Interface settings > show minimap" or "Interface settings > Entity tooltip on the side"
Would it perpaps be possible to add "show minimap" as an option to the screen somewhere? I really think it's bad UX if I need to go into settings every time I change surface. And changing the tooltip on side is a no-go for me. I have a small screen, so having that tooltip in view constantly blocks a decent portion of my screen. I would prefer not to use a delayed tooltip as I want that info to be available instantly. The sidebar is a perfect place for that, but unfortunately it's just cut off in rare occassions.
Changing the UI scale isn't an option either, I have bad eyesight and making the text smaller makes the entire UI unusable.

I would feel like ''controversial'' features would be a lot less controversial if there was an interface setting to enable/disable that setting for whoever wants to use it.

Or otherwise, implement the functionality that the No Minimap on Platforms mod adds natively; I don't want to add mods to my run because this disables achievements.

It just feels really strange to me that an UI element displaying off-screen is marked as ''won't fix'' honestly.
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Re: [2.0.15] UI Elements Shown Off-Screen in 4K when in Space

Post by IsaacOscar »

MrBurd wrote: Thu Dec 05, 2024 9:10 am
StrangePan wrote: Wed Nov 13, 2024 3:57 pm We iterated several times during development and closed beta on how to fix this specific issue. Most things we tried were either too controversial or were made obsolete by existing interface settings. So unfortunately the current advice here is to consider disabling "Interface settings > show minimap" or "Interface settings > Entity tooltip on the side"
Would it perpaps be possible to add "show minimap" as an option to the screen somewhere? I really think it's bad UX if I need to go into settings every time I change surface. And changing the tooltip on side is a no-go for me. I have a small screen, so having that tooltip in view constantly blocks a decent portion of my screen. I would prefer not to use a delayed tooltip as I want that info to be available instantly. The sidebar is a perfect place for that, but unfortunately it's just cut off in rare occassions.
Changing the UI scale isn't an option either, I have bad eyesight and making the text smaller makes the entire UI unusable.

I would feel like ''controversial'' features would be a lot less controversial if there was an interface setting to enable/disable that setting for whoever wants to use it.

Or otherwise, implement the functionality that the No Minimap on Platforms mod adds natively; I don't want to add mods to my run because this disables achievements.

It just feels really strange to me that an UI element displaying off-screen is marked as ''won't fix'' honestly.
You don't need a mod,

just unzip your save file, edit control.lua and add the following:

Code: Select all

script.on_event(defines.events.on_player_changed_surface, function(event)
  local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
  player.game_view_settings.show_minimap = player.surface.platform == nil
end)
It won't disable achievements.
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Re: [2.0.15] UI Elements Shown Off-Screen in 4K when in Space

Post by MrBurd »

IsaacOscar wrote: Thu Dec 05, 2024 9:24 am
MrBurd wrote: Thu Dec 05, 2024 9:10 am
StrangePan wrote: Wed Nov 13, 2024 3:57 pm We iterated several times during development and closed beta on how to fix this specific issue. Most things we tried were either too controversial or were made obsolete by existing interface settings. So unfortunately the current advice here is to consider disabling "Interface settings > show minimap" or "Interface settings > Entity tooltip on the side"
Would it perpaps be possible to add "show minimap" as an option to the screen somewhere? I really think it's bad UX if I need to go into settings every time I change surface. And changing the tooltip on side is a no-go for me. I have a small screen, so having that tooltip in view constantly blocks a decent portion of my screen. I would prefer not to use a delayed tooltip as I want that info to be available instantly. The sidebar is a perfect place for that, but unfortunately it's just cut off in rare occassions.
Changing the UI scale isn't an option either, I have bad eyesight and making the text smaller makes the entire UI unusable.

I would feel like ''controversial'' features would be a lot less controversial if there was an interface setting to enable/disable that setting for whoever wants to use it.

Or otherwise, implement the functionality that the No Minimap on Platforms mod adds natively; I don't want to add mods to my run because this disables achievements.

It just feels really strange to me that an UI element displaying off-screen is marked as ''won't fix'' honestly.
You don't need a mod,

just unzip your save file, edit control.lua and add the following:

Code: Select all

script.on_event(defines.events.on_player_changed_surface, function(event)
  local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
  player.game_view_settings.show_minimap = player.surface.platform == nil
end)
It won't disable achievements.
Thanks.
That could be something that may need to be implemented in the base game, though; it's annoying to have to do this for every save file.
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Re: [2.0.15] UI Elements Shown Off-Screen in 4K when in Space

Post by MrBurd »

There's dozens of people complaining about this issue. I'm aware y'all tested a lot of things already, and I'm aware the "hide on hover" feature was hated, but again I think that if features like these are linked to optional toggles in interface settings it'll bypass a lot of the dislikes for features. Because after all, if you don't like it, why use it?
And before anyone argues "well then don't use the tooltip on the side!'': I *like* the tooltip on the side much more than elsewhere in 99.99% of the cases. Just not when it's cut off.

For the record, here's some relevant posts by other users:

viewtopic.php?f=6&t=119509
viewtopic.php?p=624640#p624640
viewtopic.php?f=58&t=119198
viewtopic.php?f=6&t=120105
https://www.reddit.com/r/factorio/comme ... ls_i_cant/

Another option worth considering is this one: making the interface scaling steps smaller, especially when used with Ctrl- + and - keys. Bit of a trade-off option, but could work if it's not too difficult to implement.
viewtopic.php?f=6&t=122247&p=642534&hil ... UI#p642534
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Re: [2.0.15] UI Elements Shown Off-Screen in 4K when in Space

Post by IsaacOscar »

I setting to put the minimap on the top-left of the screen would work I think.
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Re: [2.0.15] UI Elements Shown Off-Screen in 4K when in Space

Post by BraveCaperCat »

In some cases, this even applies on 1920 by 1080 screens and when viewing the information about modded planets by hovering over them. (also on 1920 by 1080 screens, would be even worse on 4K + 200%)
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Go check them out with the first and second links!
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Re: [2.0.15] UI Elements Shown Off-Screen in 4K when in Space

Post by IsaacOscar »

BraveCaperCat wrote: Thu Dec 05, 2024 1:37 pm In some cases, this even applies on 1920 by 1080 screens and when viewing the information about modded planets by hovering over them. (also on 1920 by 1080 screens, would be even worse on 4K + 200%)
That's easily fixable, wube can just make 4k a system requirement so all the information can fit on the screen.

Also 4k + 200% is equivalent to 1920×1080 + 100%, it will just be more readable and look nicer as it will be less pixelated.
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Re: [2.0.15] GUI elements shown off-screen in 4K when in space

Post by Mimp »

Or maybe add a tool tip delay that expands that section or scrolls it into view if you hover on an entity for an extended duration? Ideally, this would be a checkbox or a literal value and default it to 5000ms or something, people could shorten it if they'd like.
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