Hi there!
Scenario:
- launch 1.0
- place a blueprint containing two (connected) electric poles
- do NOT let robots build it
- save
- launch 1.1
- load
- let robots build the blueprint
Observed behavior:
- electric poles are left unconnected
Expected behavior:
- electric poles should be connected
Workaround:
- stamp the blue print again, this does fix the electric wires
(Yes it did actually happen to me: I had planned an outpost for a long time and finally got to build it)
Thanks!
[1.1.0] Ghost poles placed in 1.0 are built without electric wires
Re: [1.1.0] Blueprints placed in 1.0 are built without electric wires
Just wanted to share that I had the same issue with my games yesterday.
Re: [1.1.0] Ghost poles placed in 1.0 are built without electric wires
I'm sorry, but I'm going to label this as minor issue, as it is a one time corner case problem that doesn't cause any serious problems and can be solved easily.
Re: [1.1.0] Ghost poles placed in 1.0 are built without electric wires
Thank you for the review and response... and the amazing game !
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Re: [1.1.0] Ghost poles placed in 1.0 are built without electric wires
I think this may be the cause of 92067 - once my "missing" connections are made in the current game version, then I can destroy and recreate without any issues.
Re: [1.1.0] Ghost poles placed in 1.0 are built without electric wires
This is NOT a "minor" issue, nor is it always easily corrected.
For those of us that use a sandbox to work with ghost designs and then create blueprints from those ghost designs, it corrupts the blueprints. If we then share these blueprints, it causes problems for the users of them.
Details (and a fix) here:
viewtopic.php?f=47&t=93210
For those of us that use a sandbox to work with ghost designs and then create blueprints from those ghost designs, it corrupts the blueprints. If we then share these blueprints, it causes problems for the users of them.
Details (and a fix) here:
viewtopic.php?f=47&t=93210