I'm going crazy here and second-guessing myself because I never modded on the audio side. But from what I tried it seem like the aggregation prototype is not applied in the "picked_up_item".
Here is the code I tried: Whatever combination of settings I the sound effect always overlaps/restart if a new item is picked-up, but from my understanding
Code: Select all
{max_count=1, count_already_playing=true, remove=false}
So I see 2 potential problems:
- The documentation of the prototype is not explicit about what can/cannot be done, and how.
- The audio system does not take aggregation into account? It seems to have a really small impact but picking items from belts just ignore it.
Also in attachment the mod.