Playing Crashsite scenario (https://github.com/Refactorio/RedMew/tr ... crash_site) I noticed that the new corpse graphics of dead combat robots (which are a great addition btw!) are shown even when they land outside of the map boundaries. It looks pretty odd.
In the attached screenshot, I'm speaking about the remains on the black right half of the screen.
[0.18.12] Combat robot corpses shown in the void
Re: [0.18.12] Combat robot corpses shown in the void
I don't think this matters, and makes things with the corpse prototype more complicated
I will move to won't fix
I will move to won't fix
Re: [0.18.12] Combat robot corpses shown in the void
curious why the bots go out of bounds at all
Re: [0.18.12] Combat robot corpses shown in the void
> I don't think this matters
Agreed. I only mention it because the behaviour is different from the spitter goo puddles and asymmetry is a bad smell in software. If it's going to be difficult at all to fix then I agree it's better to just leave it. Few users will ever come across this and the "bug" is very trivial.
> curious why the bots go out of bounds at all
It would be pretty weird if they bounced off an invisible wall. Going out of bounds is fine.
Though it does cause the biters to freak out. As soon as the robots go out of bounds the biters panic and start running in the opposite direction. It is a bit weird.
Agreed. I only mention it because the behaviour is different from the spitter goo puddles and asymmetry is a bad smell in software. If it's going to be difficult at all to fix then I agree it's better to just leave it. Few users will ever come across this and the "bug" is very trivial.
> curious why the bots go out of bounds at all
It would be pretty weird if they bounced off an invisible wall. Going out of bounds is fine.
Though it does cause the biters to freak out. As soon as the robots go out of bounds the biters panic and start running in the opposite direction. It is a bit weird.
Re: [0.18.12] Combat robot corpses shown in the void
then it's not really fine, is it?wartthog wrote: ↑Sat Mar 14, 2020 2:00 pm It would be pretty weird if they bounced off an invisible wall. Going out of bounds is fine.
Though it does cause the biters to freak out. As soon as the robots go out of bounds the biters panic and start running in the opposite direction. It is a bit weird.
i bounce off the edge, rail can't go there. why can the combat bots? then, enemies should also be able to go off-map to chase the robots.
Re: [0.18.12] Combat robot corpses shown in the void
If I remember correctly, it's basically implemented as a tile you can't walk over or build on. It makes sense from my understanding.
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