17.56 miner entity status inconsistent

Things that we don't consider worth fixing at this moment.
Nexela
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17.56 miner entity status inconsistent

Post by Nexela »

Checking miner entity status on on_resource_depleted returns low_power

Place 2 resources down next to each other
/c game.player.surface.create_entity{position = game.player.position, name = 'iron-ore', amount =5}
place a chest, and a miner shoving things in it.
When the first resource is depleted low_power is returned, At this point I would still expect 'working'
When the second/last resource is depleted low_power is returned, At this point I would expect 'no_minable_resources'
Rseding91
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Re: 17.56 miner entity status inconsistent

Post by Rseding91 »

Thanks for the re port however I don't consider this worth looking into. Reading the entity status is only useful at the end of the current tick after everything has had a chance to settle. Reading it in the middle of that event means it hasn't finished its update tick and electricity hasn't had a chance to flow into the entity. So, of course the status will be wrong.

The status was designed as a visual-only thing used in the GUI. The fact it's readable through the Lua API was only added because I knew someone would want to do it - even if I knew it wasn't going to be perfect.

So, I can either leave it as is, or remove the Lua API if enough people complain about it.
If you want to get ahold of me I'm almost always on Discord.
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