Scenario:
- Chest is placed on the chunk's edge- Two inserters are placed in such a way that they will move an item "through" the chest (from one chunk into the other)
- (Build a loop so that ONE item can circle around in all 4 configurations, the lights and speakers are only for audio-visualization)
Expected:
For all chests on the map: An arriving item is placed into the chest and the gets removed by the other inserter within a very short period of time.Got:
The item is either placed into the chest or directly taken by the other inserter without getting placed into the chest depending on the chest's location.Further comments:
For all chests on a map the item in such a loop gets consistently placed into a chest so that you can build some logic network to count the passed items. I was only able to find chests on chunk's borders with different behavior. Not quite sure if this is intended, but it feels like its not.You can find a minimal example (savegame) in the attachments. The lights and speakers are activated once an item was placed in the chest.
Like everyone has told you (@devs) right now: Keep up the (understatement incoming) incredibly great work. .16 already felt as complete as it gets - was not expecting that many and huge quality of life improvements.