This has been around for quite some time, don't know if anyone posted it before and it has been made a "won't fix" or something. At least I never saw anyone post it. I didn't post this for a while as it can be useful here and there and I wasn't sure if I want it fixed. With all the belts vs bots discussion I figured properly balancing things is a better direction.
Following are some examples of said "features":
Inserting into other entities
long stack inserter
long long inserter
known side effect
One could post more and more of these (e.g. i once made a circuit that looks at in- and outgoing inserters to cars and therefore knows the cars' contents. That means you cycle through materials on filter inserters properly and therefore can make insane sushi-"belts"). I guess the few examples show the core idea._______________________
Off topic: shameless promotion of this, this and my own posts about bots vs belts