What I did:
- Create a new sandbox game with no mods (default map generation, all techs, cheat mode, always day)
- Place the following:
a) car on grass -> inserter -> chest
b) car on belt -> inserter -> chest
c) car on belt -> space -> inserter -> chest
- Put the same item in the inventory of all 3 cars (I used green wire)
What I expected:
In all 3 cases the inserter should move the green wire from the car to the chest
[c) should work because the hitbox of the car is bigger than 1 tile]
What happens:
The inserter moves the green wire in a) and c), but not in b)
That is; when there is a belt right next to the inserter, the car is ignored.
As far as I can tell, this happens every time.
[15.37] Inserters ignore cars when belts present
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- Manual Inserter
- Posts: 4
- Joined: Sun Nov 12, 2017 5:44 pm
- Contact:
[15.37] Inserters ignore cars when belts present
- Attachments
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- inserter-problems.zip
- Save file
- (1.77 MiB) Downloaded 102 times
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- factorio-current.log
- (3.29 KiB) Downloaded 115 times
Re: [15.37] Inserters ignore cars when belts present
Thanks for the report. I don't consider this worth the performance implications it will have to make the inserters search constantly to always find cars that drive into their area.
If you want to get ahold of me I'm almost always on Discord.
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- Manual Inserter
- Posts: 4
- Joined: Sun Nov 12, 2017 5:44 pm
- Contact:
Re: [15.37] Inserters ignore cars when belts present
That's reasonable.
I actually came across this when trying to create a mod which would add "bins" which are basically chests which can sent along belts, but don't overflow the sides like cars do.
As far as I know vehicles are the only thing that can be placed on top of belts like this, so I guess I will have to abandon this mod idea.
I actually came across this when trying to create a mod which would add "bins" which are basically chests which can sent along belts, but don't overflow the sides like cars do.
As far as I know vehicles are the only thing that can be placed on top of belts like this, so I guess I will have to abandon this mod idea.
- impetus maximus
- Smart Inserter
- Posts: 1299
- Joined: Sat Aug 20, 2016 10:07 pm
- Contact:
Re: [15.37] Inserters ignore cars when belts present
just move the inserter one block away from the belt. it will then enter the vehicle.