The Hydra Dilemma - A Coop Factorio Playthrough!

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Xterminator
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by Xterminator »

Episode #52, 5th Times The Charm... is live now! Enjoy. :)
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by JoshLittle »

To the contrary I see both as advantage. If a field gives 1,000,000 ores over it's lifetime it makes no difference if the first or the last minutes of its lifetime are "empty" (from the standpoint of the destination). From the point on when the first item of a full belt arrives, the time of the usage begins for me. It's only important that the belt stays full and last as long as possible. Thats also why I place the miners with 2 gaps and without any speed modules. If the ore is on the loooooong input belt or still in the field makes no difference for me. If I need more ore then I setup a second belt (and make an input buffer near the destination, which can be smaler as longer the belt is). I let time work on my side and not fight against it. Really, why should I count from the moment on it is mined?

For clarity: My belts are all inside the walls. Faster transport in regard of safety is not the point. Since I switch to trains I see no advantage in them. Before I set up a field with miners, balance the one or two outputs of it, set up the one or two transport belts, remanage the balance of the incoming directions from different fields and after a while I just revisited the field to replace some miners to fully clear the area and go to the next field for which the existing belt could be a good use. Since I have trains I find me spending hours with micromanagement. More fields = more trains = new strategy for unloading. In the ore buffer copper is dropping down, iron shots through the roof = Revisiting all copper fields and check the situation or rebalance the loading of copper/iron on multi-loading-stations or change the order of stations that are not strong enough to fill the wagons to the top, .... With belts I just saw early when a belt looses density.

But I think the discussion is a bit far away from the hydra dilemma ;)
If your belt feels too long, your wall is just too short :mrgreen:

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by HeilTec »

The edutainment value of this series is very high. The videos have very varying composition due to the 5 different personalities participating. Reading comments and this thread only adds to the value.
Junion wrote:Remember a smart person learns from their mistakes, a wise person learns from the mistakes of others.
The trains vs. belts discussion by ssilk and DaveMcW shows how inspiring a series like this can be.

(Hoping for the next episode soon ...)
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by Junion »

Bah I kept watching for that link on here..and I just never saw it, aparently I ignored the first post her e-.-.

Well editing my post to remove the link, so there isn't redundancy confusion.
Last edited by Junion on Sun Sep 14, 2014 3:38 pm, edited 1 time in total.

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by JoshLittle »

Junion wrote:It might already be up..and just hiding <.<
The Hydra Delemma #52
Xterminator hided it three posts before you ;)
If your belt feels too long, your wall is just too short :mrgreen:

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by Xterminator »

Hehe yeah I'm sneaky like that. :p
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by FKODgaming »

Latest episode is currently live http://youtu.be/tjQymLivXwI

Feedback is always appreciated :).

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by Junion »

Yaaay! I saw stuff...erm anyway to give a real reply..lets spoiler this.
Spoilers

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by DaveMcW »

The best long-term strategy is to
Spoiler
Of course that would take more than 20 minutes, so no one considers it. :D

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by HeilTec »

I like numbers: 53 episodes has generated 388 answers averaging over 7 including the posters.
They must be doing something right.
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by -root »

Episode 54 is up!

As the title says, i think i was really helpfully unhelpful :D

Best of luck Fish.

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by FishSandwich »

HeilTec wrote:I like numbers: 53 episodes has generated 388 answers averaging over 7 including the posters.
They must be doing something right.
Not including reddit and YouTube comments. :D

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by HeilTec »

FishSandwich wrote:
HeilTec wrote:I like numbers...
Not including reddit and YouTube comments. :D
Very happy counting :D
Google is my friend. Searching the forum and the wiki is always a first.


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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by Junion »

Guys...I think the fish is starting to lose it again...slowly..

-Root be nice to him...we don't want the base blown up..again.

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by Xecutor »

Actually it's a miracle that you guys made it so far with so freaking poor defenses.
Nice episode Fishheaded Fish :)

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by DerivePi »

And that is why someone disconnected the power to the oil production outpost.

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by _aD »

Loved ep55 Fishster. Your most entertaining one yet, had me giggling away to myself in the first five minutes :-D

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by JoshLittle »

I am surprised it didn't happen yet to the copper outpost

For your last question: I'm asking that myself for the whole episode :lol:
If your belt feels too long, your wall is just too short :mrgreen:

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by -root »

Junion wrote:-Root be nice to him...we don't want the base blown up..again.
:twisted: That's not happening :lol:
Xecutor wrote:Actually it's a miracle that you guys made it so far with so freaking poor defenses.
Refer Rule #2 of unwritten rules of playing factorio. If its dumb and it works, it ain't so dumb :mrgreen:

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