The Hydra Dilemma - A Coop Factorio Playthrough!

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CreeperDaReeper
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by CreeperDaReeper »

-root wrote:My turn tonight. Pumped :mrgreen:
Any special requests?
Burn it all to the ground.
:twisted: :twisted: :twisted: :twisted: :twisted:

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HeilTec
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by HeilTec »

-root wrote:My turn tonight. Pumped :mrgreen:

Any special requests?
Let's see you make more efficient science pack 3 production. It would be a great progress to make.
CreeperDaReeper wrote:Burn it all to the ground.
:twisted: :twisted: :twisted: :twisted: :twisted:
That would not be pranking, it would be griefing. :o

I like to see honest attempts to do good for the map and team. Even a sincere effort often leads to entertaining mistakes. No need for deliberate obstruction.
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CreeperDaReeper
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by CreeperDaReeper »

HeilTec wrote:That would not be pranking, it would be griefing. :o
No need for deliberate obstruction.
/facedesk

You ... you thought I was being serious?

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-root
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by -root »

lol... You see, if i did burn it down, it would be FKOD i'd be worried about hunting me down. Its always the quiet ones...

Suggestions noted. I'll be recording in a couple of hours.

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by _aD »

-root wrote:My turn tonight. Pumped
Any special requests?
More absurdly complicated machines, but preferably ones that don't do anything. Or wait, do they do something? I can't even tell.

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Xterminator
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by Xterminator »

_aD wrote:
-root wrote:My turn tonight. Pumped
Any special requests?
More absurdly complicated machines, but preferably ones that don't do anything. Or wait, do they do something? I can't even tell.
Haha my thoughts exactly!
My episode will be live in a few hours. I think many people will be happy know that I was quite productive in this episode. Props to Infectum, and maybe Fish who left me with a decent starting point. :) this factory is really coming along now! :D
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by JoshLittle »

My first impression of the "undeletable" Fish Sandwich was that of a Fish Coffin :lol:
Shure you can delete it. Just use another filter for this position.
If your belt feels too long, your wall is just too short :mrgreen:

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by JoshLittle »

Infectum13 wrote:Episode 26 - Old Dog, New Tricks!

I'm back from being out of town for a week. Enjoy!

http://youtu.be/ENm9cXLU2OE
Substation for a few inserters
:shock:
But good to see. The factory can be as shitty as hell, infectum will still have a big sunshine smile for it :mrgreen:
If your belt feels too long, your wall is just too short :mrgreen:

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Xterminator
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by Xterminator »

Episode 27, Getting Things Done! is live!

Hope you all enjoy. :D
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by JoshLittle »

Not everyone just leaves the mess to the next person.... some intentionally make MORE for the next person :mrgreen:
If your belt feels too long, your wall is just too short :mrgreen:

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Xterminator
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by Xterminator »

Ah good point! I am pretty please with the progress we are making lately though.
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Calico
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by Calico »

Nice progress.

But thinking about it, why is everybody obsessed with fast inserters? OFC they have their uses, but many of you use them everywhere, even when there high speed isn't needed. And they do use quite a bit more power then normal ones.

Also, Xterminator you should IMHO use limits on the loginetwork more instead of limiting it per chest. Later you might have mutiple production sites and with everyone using "boxed" limits there might be quite some overproduction when there is already enough stuff available elsewhere in the factory.

Kudoz for changing your style to "gettinthingsdone". You actually did accomplish quite a lot during the episode, even if i don't agree with some of the implementation. So i'm awarding you with the title of the gettinthingsdone guy (taking it away from negative who previously held it). Congratz! :D

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by JoshLittle »

The drain is the same, in action three times the energy. In practice the factor will be around 2 (because they don't work all the time). Around 1,000 mixed inserters will go to around 5 MW (f.e. ~3,4 MW with 240 slow and 420 fast). The potential for lower energy will then be around 2 of the 5 MW. That is what you can save by not placing 7 radars or 10 roboports. So there are much bigger potentials to reduce energy consumtion. But some few slow inserters at the wrong place can cause a huge degrease in the speed of the whole factory (f.e. around cables). A fast inserter for outputs is mostly wasted, but for inputs it is better to put a fast inserter instead of making it wrong (f.e. solar input is even for a single fast inserter a bottleneck).
If your belt feels too long, your wall is just too short :mrgreen:

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by DaveMcW »

Calico wrote:But thinking about it, why is everybody obsessed with fast inserters? OFC they have their uses, but many of you use them everywhere, even when there high speed isn't needed. And they do use quite a bit more power then normal ones.
This is a common misconception, based on biased tooltip info. But power consumption is equal.

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by Xterminator »

Well thanks for the title Calico. :D Yeah your probably right I should use limits in the logistics network more, but to be honest I'm still somewhat learning everything about it, and just try to keep things simple until I fully understand it. I might in future episodes though, use logic limits instead.
As for fast inserters, I just use them most the time because later on, I usually end up needing to upgrade them anyway, so I would rather just have them there already. :) My general play style is different than some people's honestly. While it is probably true that using normal inserters along with some other things save some power, I don't play efficiently at all, so some extra or over producing something is fine by me. :D
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by FKODgaming »

Episode #23 is here: http://youtu.be/_NhFGN6LDNg

Watch it... You know you want to... There may or may not be a prize... (there isn't, but you should watch anyway).

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by zlosynus »

Lol, remembering someone saying that from these two circuit factories on the right there will be some huge chain of productions draining them, and lol what happened. You should really extend mining and smelting somewhere and produce tons of circuits.

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Calico
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by Calico »

DaveMcW wrote:
Calico wrote:But thinking about it, why is everybody obsessed with fast inserters? OFC they have their uses, but many of you use them everywhere, even when there high speed isn't needed. And they do use quite a bit more power then normal ones.
This is a common misconception, based on biased tooltip info. But power consumption is equal.
Ah, ty for the information. I did doublecheck the wiki but there is no info about it there. I agree with some in the thread you linked that it might be a bug (and that the numbers in the tooltip show the actual desired power usage).

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-root
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by -root »

zlosynus wrote:Lol, remembering someone saying that from these two circuit factories on the right there will be some huge chain of productions draining them, and lol what happened. You should really extend mining and smelting somewhere and produce tons of circuits.
That was me and I know right

*headdesk*

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by JoshLittle »

Solar is getting hot now, so just to remember :mrgreen: :
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There is no use for substations. Theeeere iiiiis noooooo uuuuuuuse for suuubstaaatiooooooons. Repeat it. 100 times. :mrgreen: :lol:
If your belt feels too long, your wall is just too short :mrgreen:

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