New Co-op Series, Split Dependencies!

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FishSandwich
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New Co-op Series, Split Dependencies!

Post by FishSandwich »

Hello. :)

Myself, Xterminator and Klonan have decided to take on a new Co-op series, but slightly different to what you all might have seen in the past. ;) We haven't started recording episodes for this yet, as there are still some things to work on, but plan to release episodes some time in June.

It's a little difficult to explain(even I get confused when I try to think about it) but I'll try my best! I'll start with the easiest thing to explain, it's going to be a co-op series with the goal of getting to rocket defense and having(almost) every item on a belt(more on that later).

There are going to be 5 bases in a hexagon-ish pattern. 1 will be controlled and built by myself, 1 will be controlled and built by Xterminator, 1 will be controlled and built by Klonan, 1 will be a 'lab base' which will have the labs and assembling machines(not ingredients) for creating/using science packs, and the last will be a 'Rocket Base' which will have assembling machines for creating productivity/speed modules 3 and a space for the rocket defense.

The twist is each base will be allowed to manufacture a specific set of items(basically, if they make the ingredient, they can't make the product), and has to rely on the other two bases to deliver the ingredients for those items(there are exceptions to this rule, see the spreadsheet below for more details).

As an example, this will be the basic rundown for making Electronic Circuits.
  • Player 1 will mine iron, but cannot smelt it himself, so has to send it to player 2 for smelting.
    Player 2 will mine copper, but cannot smelt it himself, so has to send it to player 1 for smelting.
    Since player 2 smelted iron, he cannot make the electronic circuits, so is taken out of the equation.
    Player 1 smelts copper, so can't make copper cables.
    Player 3 can make copper cables, so will make those with the copper received from player 1.
    Since player 3 made copper cables, he cannot make the electronic circuits, so is taken out of the equation.
    Player 1 makes the electronic circuits, from the iron received from player 2 and the copper cables received from player 3.
This looks complicated, but will make sense when seen in action.

Also, did I mention belts? Bases will be separated by impassable walls, so the only way to move the items around will be to have a million belts transporting items between all the bases. This brings a whole new level to spaghetti belt madness, as there will be many items on many belts.

For map settings, everything will be default apart from ore richness which will be set to maximum, since we want this series to be about keeping up with production, and not constantly running around looking for more ore patches to replace old ones. The map will also be slightly edited in the map editor so that each base has the ore they'll be working with.

We'll also have some mods enabled(to make things possible/easier): Treefarm for raw wood, FARL for laying tracks easier, and Fluid barrel so all the oil products can be barreled and transported.

I think that's about it(I probably forgot something) so comments and questions below please. :)

PS. If you can read spreadsheets and are interested in how everything will work, take a look here: http://bit.ly/1ACIJCC

Edit: Forgot to mention, there will be no dual-commentary on the videos, so we will rely on the ingame chat to communicate with each other.

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Re: New Co-op Series, With a Twist?

Post by sillyfly »

This sounds very interesting, and close to how I feel a multiplayer game of Factorio should look like - a few separate factories, relying on one another for various tasks, none of which can build every single item.

Looking forward to this series!

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Re: New Co-op Series, With a Twist?

Post by -root »

certifiably nuts.

Can't wait :mrgreen:

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Re: New Co-op Series, With a Twist?

Post by Xterminator »

-root wrote:certifiably nuts.

Can't wait :mrgreen:
Thank god we made a rule against touching anything in the other players factories, otherwise Fish would spend half his time terrorizing me. :(
Though with this type of game, there is still plenty of pranks to be had. :D
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Re: New Co-op Series, With a Twist?

Post by ssilk »

As always such fantastic ideas. This sounds as I want to have that in the vanilla game. :)
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Re: New Co-op Series, With a Twist?

Post by FishSandwich »

So we've started recording episodes, to be released soon. For an idea of the madness, see screenshot below. :D

Our base according to the minimap after recording the first hour of Split Dependencies.

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Re: New Co-op Series, With a Twist?

Post by Devildog »

This sounds very interesting, will be waiting to watch the series!
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Re: New Co-op Series, With a Twist?

Post by FishSandwich »

Episodes will start rolling out on Monday.

Also, because it's interesting to look at, I've decided to start an album showing the minimap after every hour recording. Can be found here: http://imgur.com/a/dTcWP

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Re: New Co-op Series, With a Twist?

Post by sillyfly »

You tease :D

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Re: New Co-op Series, With a Twist?

Post by -root »

Xterminator wrote:
-root wrote:certifiably nuts.

Can't wait :mrgreen:
Thank god we made a rule against touching anything in the other players factories, otherwise Fish would spend half his time terrorizing me. :(
Though with this type of game, there is still plenty of pranks to be had. :D
Send him a train full of stone :mrgreen:

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Re: New Co-op Series, With a Twist?

Post by FishSandwich »

First videos are up!

My perspective: https://www.youtube.com/watch?v=zer83cDHHcw
Xterminator's perspective: https://www.youtube.com/watch?v=y1MCbjBL_QQ
Klonan's perspective: https://www.youtube.com/watch?v=fjx05VgziL8

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Re: New Co-op Series, With a Twist?

Post by Xterminator »

Episode #2 on everyone's channel is up! :)

My Perspective: https://youtu.be/qHyQLunpT7c
Fish's Perspective: https://youtu.be/ib76UWyUoGg
Klonan's Perspective: https://youtu.be/dnQbZ7a9bcY

Hope you all enjoy! Next episode is coming out tomorrow. :)
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Re: New Co-op Series, With a Twist?

Post by FishSandwich »

Start of the second hour's recording, and episode 4! :)

My perspective: https://www.youtube.com/watch?v=XwSUHDjsIB0
Xterminator's perspective: https://www.youtube.com/watch?v=UjvLAafnzoo
Klonan's perspective: https://www.youtube.com/watch?v=AH6Lg397uww

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Re: New Co-op Series, With a Twist?

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Re: New Co-op Series, With a Twist?

Post by Xterminator »

Heya guys episode #5 for everyone is out! :D

Links below:
My Perspective: https://youtu.be/uGFVOAn3bzs
Fish's Perspective: https://youtu.be/OE4qYT8dYfc
Klonan's Perspective: https://youtu.be/jsaU3P2yHnY

Enjoy, and look for the next episode tomorrow!
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Re: New Co-op Series, With a Twist?

Post by FishSandwich »

Episode 7 is next, because that's how we roll, in numerical order...

My perspective: https://www.youtube.com/watch?v=98ScsejwQFk
Xterminator's perspective: https://www.youtube.com/watch?v=4aGrZZB__4o
Klonan's perspective: https://www.youtube.com/watch?v=fW3mSMg1xTo

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Re: New Co-op Series, With a Twist?

Post by Xterminator »

Episode 8 is out friends! :)

Little bit late on my video, I apologize but it failed to upload the first time I tried, and I couldn't attempt again until a bit ago. :(

Anyway, here they are:
My Perspective: https://youtu.be/hoKt7p9EbSc
Fish's Perspective: https://youtu.be/sHeYF_ULc74
Klonan's Perspective: https://youtu.be/u5ssjHqNlmA
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Re: New Co-op Series, With a Twist?

Post by FishSandwich »

Episode 10 is late(because someone still lives in the stone age) but live at last.

My perspective: https://youtu.be/5gVz4eUX9AE
Xterminator's perspective: https://youtu.be/6brPiJnxdDI
Klonan's perspective: https://youtu.be/ziO8I8WF5oY

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Re: New Co-op Series, With a Twist?

Post by FishSandwich »

FishSandwich wrote:Also, because it's interesting to look at, I've decided to start an album showing the minimap after every hour recording. Can be found here: http://imgur.com/a/dTcWP
Just a post to say this album has been updated with hour 5. :)

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Re: New Co-op Series, With a Twist?

Post by -root »

FishSandwich wrote:
FishSandwich wrote:Also, because it's interesting to look at, I've decided to start an album showing the minimap after every hour recording. Can be found here: http://imgur.com/a/dTcWP
Just a post to say this album has been updated with hour 5. :)
This is very cool!

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