[YouTube] Factorio Base Tours
Re: [YouTube] Factorio Base Tours
Base Tours episode 8 is now live. This episode features a base submitted by Phillip Lynx
- Phillip_Lynx
- Filter Inserter
- Posts: 541
- Joined: Mon Jul 21, 2014 6:00 pm
- Contact:
Re: [YouTube] Factorio Base Tours
Yeah, mine . Running to look at
[edit]
Thanks for the kind words . I like, that you liked my setup .
And you pronounced the name correctly. But the name is only Phillip Lynx because at start of my internet carrier then name Flinx was gone everywhere
Sadly I can not send you a save with this factory more expanded . I kind of abandonded it.
Reasons to do that are mainly 2
1.) No Biters ... I have turned them off an realised some time later that I need them
2.) I started a LP and builded there from scrath
[/edit]
[edit]
Thanks for the kind words . I like, that you liked my setup .
And you pronounced the name correctly. But the name is only Phillip Lynx because at start of my internet carrier then name Flinx was gone everywhere
Sadly I can not send you a save with this factory more expanded . I kind of abandonded it.
Reasons to do that are mainly 2
1.) No Biters ... I have turned them off an realised some time later that I need them
2.) I started a LP and builded there from scrath
[/edit]
Re: [YouTube] Factorio Base Tours
Base Tour 9 featuring the base of Boogieman14. If you like long trains you will love this
-
- Filter Inserter
- Posts: 778
- Joined: Sun Sep 07, 2014 12:59 pm
- Contact:
Re: [YouTube] Factorio Base Tours
Yay, thanks for that tour I see a lot of things I now do differently.
I do love trains and rail layer mod as you can tell, all of my games tend to have huge rail networks. Part of that comes from the use of Resource Spawner overhaul, this causes resources to be fairly limited in the starting area. In this particular game, I ran out of coal pretty early and had to run out to find new coal, which ended up being all the way up at Outpost 1 that you showed.
As for the steppy-steppy thing with the belts (around 5 minutes), for some reason during that game I thought splitters as shifters was the way to go to keep the belts packed (I've since started using fast belts in corners usually). That main trunk line is something I set out to do from the beginning, but thanks to the coal hunt early on, I ended up having robots researched long before my factory ever grew large enough so I never really continued building it.
And that blue science setup made me lol, I should just have dumped a belt in place of that provider chest.. No clue at all why this ended up this way
I do love trains and rail layer mod as you can tell, all of my games tend to have huge rail networks. Part of that comes from the use of Resource Spawner overhaul, this causes resources to be fairly limited in the starting area. In this particular game, I ran out of coal pretty early and had to run out to find new coal, which ended up being all the way up at Outpost 1 that you showed.
As for the steppy-steppy thing with the belts (around 5 minutes), for some reason during that game I thought splitters as shifters was the way to go to keep the belts packed (I've since started using fast belts in corners usually). That main trunk line is something I set out to do from the beginning, but thanks to the coal hunt early on, I ended up having robots researched long before my factory ever grew large enough so I never really continued building it.
And that blue science setup made me lol, I should just have dumped a belt in place of that provider chest.. No clue at all why this ended up this way
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.
Re: [YouTube] Factorio Base Tours
Liked, commented and shared.gepwin wrote:Base Tour 9 featuring the base of Boogieman14. If you like long trains you will love this
Re: [YouTube] Factorio Base Tours
Base Tour 10 With a very special tour of a base by the one and only -root, I hope you enjoy the back stage look around his LP base
Re: [YouTube] Factorio Base Tours
Interesting idea for a container mod. I suppose combining 2 ingredients into one would be preferable. A lot of space would go to buildings to "expand" the container.
Re: [YouTube] Factorio Base Tours
Thanks for the tour Gepwin. I enjoyed watching you run around and comment on my base. There were lots of things that were broken in the factory. You did a really good job, thanks for putting it on your series
Re: [YouTube] Factorio Base Tours
I liked how he kept praising root as a mad genius, and I was watching it, shaking my head mumbling "what is this mess"
Re: [YouTube] Factorio Base Tours
yeah, that thing is such a mess now. Its had so many modifications and adjustments made without any real care its looking pretty worse for wear.Marbles wrote:I liked how he kept praising root as a mad genius, and I was watching it, shaking my head mumbling "what is this mess"
Re: [YouTube] Factorio Base Tours
Base Tour 11 with a hard mode factory by NeoForce.
Re: [YouTube] Factorio Base Tours
Base Tour 12 is out with a organization focused factory by General Marbles.
Re: [YouTube] Factorio Base Tours
Thanks for the tour Gepwin! Good job showing it all, I don't believe you missed anything
(Oh and the module boosts do stack)
(Oh and the module boosts do stack)
Re: [YouTube] Factorio Base Tours
Base Tour 13ish is out. Today's base is from the one and only FishSandwich.
-
- Smart Inserter
- Posts: 1847
- Joined: Sun Feb 23, 2014 3:37 pm
- Contact:
Re: [YouTube] Factorio Base Tours
Thanks for the tour Gepwin. Yeah I don't do huge bases, I love compact and efficient.