Had a lazy Sunday messing arround and I landed up with this
https://m.youtube.com/watch?v=T_iNHF_TYyY
Messy Sunday music
Re: Messy Sunday music
Very nice! But why did you run over to start the program again? Belting the gear from end to start would have seemed a bit more Factorio-like. But, you know, just ignore me -- just can't help it, I always must criticize…SpleT wrote: ↑Mon Oct 28, 2019 3:15 am Had a lazy Sunday messing arround and I landed up with this
https://m.youtube.com/watch?v=T_iNHF_TYyY
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
Re: Messy Sunday music
Pi-C wrote: ↑Mon Oct 28, 2019 5:52 amVery nice! But why did you run over to start the program again? Belting the gear from end to start would have seemed a bit more Factorio-like. But, you know, just ignore me -- just can't help it, I always must criticize…SpleT wrote: ↑Mon Oct 28, 2019 3:15 am Had a lazy Sunday messing arround and I landed up with this
https://m.youtube.com/watch?v=T_iNHF_TYyY
hahah it gives me a bit of an old jukebox feeling ya gotta insert a coin
Re: Messy Sunday music
added a gate trigger to start it.... also have some more ideas with this now haha, can regulate inserter speed with power and also gate triggers or train music while riding :p
Re: Messy Sunday music
I'd thought of a transport belt two tiles from the inserter that you'd have toggle with a constant combinator, so you'd still get a bit of that jukebox feeling …
A completely useless project that must be lots of fun to work on. Would be nice to see some more of it!seems to
also have some more ideas with this now haha, can regulate inserter speed with power and also gate triggers or train music while riding :p
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!