[0.11.10] MP join times too long because of replay data

Arrange meetings with other people to play MP, announce your servers.
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dnmr
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[0.11.10] MP join times too long because of replay data

Post by dnmr »

Pretty much this. https://forums.factorio.com/forum/vie ... f=5&t=7862

replay.dat bloats save files to unimaginable levels, and it seems to be sent to players that connect to a multiplayer game.

FishSandwich
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Re: [0.11.10] MP join times too long because of replay data

Post by FishSandwich »

It's not a bug, and there are steps you can take to alleviate the problem.(which are inside the post you linked)

Moved to multiplayer.

dnmr
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Re: [0.11.10] MP join times too long because of replay data

Post by dnmr »

FishSandwich wrote:It's not a bug, and there are steps you can take to alleviate the problem.(which are inside the post you linked)
so you're saying this is an intended feature and we should rezip every save file without replay.dat?

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Re: [0.11.10] MP join times too long because of replay data

Post by FishSandwich »

The replays are indeed intended behaviour.

Also bear in mind 0.11 was indended and designed for LAN gameplay, so save file sizes wouldn't have been taken into consideration. I'm sure the devs have plans to shrink the save files(or a better transfer method of the gamestate) for 0.12.

You can if you wish, make a post in ideas and suggestions to make replays toggleable. The methods in the thread you linked will work in the meantime.

dnmr
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Re: [0.11.10] MP join times too long because of replay data

Post by dnmr »

FishSandwich wrote:0.11 was indended and designed for LAN gameplay, so save file sizes wouldn't have been taken into consideration. I'm sure the devs have plans to shrink the save files
if this is absolutely what the devs intended, fair enough. Gotta wait for 0.12 and see then. Have a nice day.

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