Multiplayer via Evolve. Simple to start.

Find multiplayer games.
Tools/scripts to run a dedicated server.
DRBLN
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Multiplayer via Evolve. Simple to start.

Post by DRBLN » Wed Dec 31, 2014 10:27 am

This is the tutorial of how to start MP via Evolve.
The key advantage of that approach is that you don't have to waste time on router setup and that method should work on any machine.
Furthermore, you can simply find other guys, who want to play MP.

1) You should register at Evolve & Download the client
https://www.evolvehq.com/signup

2) You should start the client and connect to Factorio Group
https://www.evolvehq.com/groups/factoriohydra

3) You should join that chat via Evolve Client.
Once you find ppl, who want to ply MP with you, it is advised to create the party.
You should Right Click on their nickame and select "Create Party"
Image

4) Once all of you join the party, then you should decide who will host the game.
It is advised, that the host should have high upload speed for other players to connect to him quickly as well as he should SSD (Solid State Drive) to decrease the time it takes for the game to save.

Once the game is hosted, other players should connect to him via Evolve IP, which is shown in the party.
In order to connect, you copy Host Evolve IP, then go to Factorio -> Play -> Multiplayer -> Connect to Game and paste Host Evolve IP

For Example, I jnoined the party of player "S" and he is hosting.
So, I copy his Evolve IP and I connect to it in Factorio.
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Additional Tips:
Latency.
All the players should check ping they have between each other.
Within the party, you should right click on other players and choose "ping" command.
The host should set latency equal to the max ping between players +30.

For example, 3 players are playing MP: A, B, C. Player A is hosting.
Ping between all the players is 60, except for ping between B and C = 100.
Therefore, host should set latency to ~ 130 (the highest ping +30).

Please note, that in case of ping spikes above latency you will experience temporary freezes / desync.
For example, if you set latency to 130, but ping between B and C spikes to 300 sometimes, then all the players will experience temporary freezes and desyncs are possible.

It's recommended to play with people, who have ping below 100 (guys in EU or USA usually have that ping between each other).
However, setting latency to 200 doesn't have a very adverse affect on gameplay (you may need to set that latency if ppl from EU and USA want to join the same game).

Hosting. Setting Pause.
Host is the first player, who launches the game.
As soon as the game is loaded, it's advised for him to set pause before any other player joins.
Once all the players are connected, host may unpause the game.

Such an approach allows players to join the host simultaneously without any desyncs.

Autosaves
It's advised, that only host should have autosaves enabled in order to minimize lags / potential crashes.
As stated above, host should have SSD in order to decrease time it takes for the game to save.

Replays
It's advised to delete replays from save file to decrease the size of the file.
Last edited by DRBLN on Fri Jan 09, 2015 11:26 am, edited 25 times in total.

DRBLN
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Re: Multiplayer via Evolve

Post by DRBLN » Wed Dec 31, 2014 10:31 am

What are the other ways to find people for MP?

IRC: Nobody is responding
TS3: there is just 1 person online.

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Re: Multiplayer via Evolve

Post by psihius » Wed Dec 31, 2014 12:00 pm

TS has people from time to time, I actually use it when needed.
But we are already playing together through the Evolve anyway, and FishSandwich refused to use TS :D

Given a try to IRC - better chances of getting a reply on Evolve, because people are joining the Hydra group to play, not just idle :)

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Re: Multiplayer via Evolve

Post by DRBLN » Sat Jan 03, 2015 9:01 pm

Guys, please connect to the group.

We already have a few ppl, who play MP actively.
+ Evolve let's you connect via evolve IP e.g. you don't have to waste time setting your router.

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Re: Multiplayer via Evolve

Post by Loth » Sat Jan 03, 2015 9:01 pm

I tried to make an account on Evolve. But didn't seem to work

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Re: Multiplayer via Evolve

Post by DRBLN » Sat Jan 03, 2015 9:21 pm

As far as I remember, I used the link:
https://www.evolvehq.com/signup

You have to register & download Evolve Client.

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Re: Multiplayer via Evolve

Post by Loth » Sun Jan 04, 2015 1:07 am

It worked after I used an other internet browser :)

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Re: Multiplayer via Evolve. Simple to start.

Post by DRBLN » Fri Jan 09, 2015 11:28 am

We played MP with 5 ppl simultaneously without any bugs / significant freezes / desyncs
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Re: Multiplayer via Evolve. Simple to start.

Post by Jesperhk » Fri Feb 20, 2015 6:41 pm

Hi i want to play with other people aswell, im from Denmark, i can talk english.

Hope to find some people to play with ^^

Ive installed the things, but i dont know how to join the group in the desktop program.. :/

/Jesper

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Re: Multiplayer via Evolve. Simple to start.

Post by TwoToneTom » Tue Feb 24, 2015 1:38 am

Yay this is just what i need YES

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Re: Multiplayer via Evolve. Simple to start.

Post by psihius » Thu Feb 26, 2015 11:07 am

TwoToneTom wrote:Yay this is just what i need YES
Via the link posted in the starting message under 2)

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Re: Multiplayer via Evolve. Simple to start.

Post by ovaron » Sat Feb 28, 2015 11:56 am

I don´t know if its me or evolve, but the Chat doesn´t seem to work. I Klick on "Enter Chat" on the factoriohydra group page it opens a site in the evolve Browsers titled "evo:groups/enter/4465" but it is blank ... :(

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Re: Multiplayer via Evolve. Simple to start.

Post by Arhejar » Sun Mar 01, 2015 2:21 pm

A nice idea, but it looks like nobody uses any of the features, at least not while I am around =(
@Jesperhk I just returned to Factorio after a six month break and would love to join you in starting a new multiplayer game. I am Danish too, so hopefully our connection should be stable.

- Arhejar

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Re: Multiplayer via Evolve. Simple to start.

Post by Jesperhk » Tue Mar 03, 2015 8:36 am

Hey well then lets play!, i think its much more fun to play multiplayer, than just play singleplayer. :) @Arhejar, we can use Hamachi, its pretty stable as long we are in the same county i think.. :D

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Re: Multiplayer via Evolve. Simple to start.

Post by Jesperhk » Tue Mar 03, 2015 9:06 am

im in the Evolve chat now, think its working :)

@Physonic and @Arhejar.. you can join there if u want, maybe we will meet eachother ^^ hehe

i just followed the guide here https://forums.factorio.com/forum/vie ... =53&t=7714

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Re: Multiplayer via Evolve. Simple to start.

Post by Arhejar » Tue Mar 03, 2015 9:21 am

Hm, Evolve is not working for me, cannot join any chats or parties. The connection could be blocked, not sure since the Evolve FAQ has nothing on the subject.
@Jesperhk Do you have some other medium we could communicate through? I have Hamachi as well should it prove necessary.

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Re: Multiplayer via Evolve. Simple to start.

Post by Jesperhk » Tue Mar 03, 2015 9:25 am

ive sent u a pm, and a new pm aswell :D

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Re: Multiplayer via Evolve. Simple to start.

Post by razztorback » Tue Mar 03, 2015 6:46 pm

where are about 20 players in "tunngle" but not must of it play..

@jesperhk im also danish :)

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Re: Multiplayer via Evolve. Simple to start.

Post by Jesperhk » Tue Mar 03, 2015 9:41 pm

dont really know how to use tunngle, we used hamachi, and it worked really great, no lag, and 19 ping.. very nice. :)

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Re: Multiplayer via Evolve. Simple to start.

Post by angebacci » Mon Mar 23, 2015 3:20 pm

Hello !
I bought the alpha version but i don't found the "Multiplayer" button in Factorio -> Play.
Can you help me please ?
(Sorry for unearthing )
Thanks.

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