Multiplayer IPv6

Arrange meetings with other people to play MP, announce your servers.
skaihoj
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Multiplayer IPv6

Post by skaihoj »

FF#57 states that we will need a public IP address to host a multiplayer game. Is a public IPv6 address good enough, or is a public IPv4 address required?

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Re: Multiplayer IPv6

Post by kovarex »

skaihoj wrote:FF#57 states that we will need a public IP address to host a multiplayer game. Is a public IPv6 address good enough, or is a public IPv4 address required?
IPV6 address support is on our todo list.

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Re: Multiplayer IPv6

Post by skaihoj »

How do I know what port I'm hosting on?

tecxx
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Re: Multiplayer IPv6

Post by tecxx »

open config.ini and search for "port"

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Re: Multiplayer IPv6

Post by Farisu »

I just wanted to add that i would love to see IPv6 support added.
Not all ISPs give you your own IPv4 adress anymore and so you can't host games :( and if you are unlucky and both of you are behind a carrier NAT it doesn't work at all. Only when doing lots of other stuff like vpn etc.

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Re: Multiplayer IPv6

Post by immibis »

IPv6 support should not be hard to add for the developers. IIRC, all you need to do is use AF_INET6 instead of AF_INET, and sockaddr_in6 instead of sockaddr_in. There are probably a few similar easy things I forgot to mention.

And if you turn off IPV6_V6ONLY (with one slightly obscure function call) you can use the same socket for IPv4 and IPv6.

Henour
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Re: Multiplayer IPv6

Post by Henour »

+1 For IPv6. My provider recently canceled Support for Portforwarding (implemented NAT on the ISP Side) so I can no longer Host games on IPv4

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Re: Multiplayer IPv6

Post by chrupp »

I would love to see IPv6 support as well, as my ISP switched me over to DS-lite, too. Would be nice to be able to play MP again ;) any news on the progress?

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Re: Multiplayer IPv6

Post by DerTolleIgel »

For now we play using Hamachi, but I always feel bad about it. IPv6 support would be great

Tawsix
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Re: Multiplayer IPv6

Post by Tawsix »

Sorry to resurrect a dead post but I'm wondering if IPv6 is still on the table, and if so is there any possibility of it making it into .12? I'm stuck behind a DS-Lite provider (literally the only one available in my area) as are my friends, so we're stuck with LAN parties for now.

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Re: Multiplayer IPv6

Post by keyboardhack »

Tawsix wrote:Sorry to resurrect a dead post but I'm wondering if IPv6 is still on the table, and if so is there any possibility of it making it into .12? I'm stuck behind a DS-Lite provider (literally the only one available in my area) as are my friends, so we're stuck with LAN parties for now.
As seen in the picture below from this FFF(https://www.factorio.com/blog/post/fff-85) then it's currently scheduled for 0.13
Image

You can use Evolve to connect with your friends until IPv6 is supported
https://forums.factorio.com/forum/vie ... lve#p60826
Waste of bytes : P

Tawsix
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Re: Multiplayer IPv6

Post by Tawsix »

Thanks, can't believe I missed that. Will also check out Evolve, really appreciate the help.

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Re: Multiplayer IPv6

Post by cube »

I really want to squeeze this into 0.12.0, but it is possible that there won't be enough time. Problem is that we still want to support Windows XP, and the easy way to make an application dual stack doesn't work there

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Re: Multiplayer IPv6

Post by Tawsix »

cube wrote:I really want to squeeze this into 0.12.0, but it is possible that there won't be enough time. Problem is that we still want to support Windows XP, and the easy way to make an application dual stack doesn't work there
I have spent my money wisely. I really do appreciate your response and all the work that has already been put into this game. Thank you very much for the explanation.

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Re: Multiplayer IPv6

Post by kovarex »

IPv6 made it into 0.12, we played local IPv6 game few days ago and it worked.

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Re: Multiplayer IPv6

Post by mngrif »

kovarex wrote:IPv6 made it into 0.12, we played local IPv6 game few days ago and it worked.
Yay thank you!
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<_aD> OBSERVE SIGNAL ASPECT BEFORE CROSSING TRACK

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Re: Multiplayer IPv6

Post by Scar »

It seems that there is a problem in the newest update with the IPv6. Everytime I try to host or connect to a server (even with an invalid IP), I get this error: "Binding IPV6 socket failed: An operation was attempted on something that is not a socket.". It's obviously related to IPv6 and might be related to Windows XP.
factorio-current.log

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Re: Multiplayer IPv6

Post by Apotheosis »

Just chiming in I'm getting the same problem as the above poster here. Running on Windows XP and IPv4 myself.

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Re: Multiplayer IPv6

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