Can´t Connect

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maffinlp@yahoo.com
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Manual Inserter
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Can´t Connect

Post by maffinlp@yahoo.com »

0.005 2016-04-02 22:04:32; Factorio 0.12.29 (Build 17931, win64, steam)
0.005 Operating system: Windows 10
0.005 Program arguments: "F:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.006 Read data path: F:/SteamLibrary/steamapps/common/Factorio/data
0.006 Write data path: C:/Users/Marvin/AppData/Roaming/Factorio
0.006 Binaries path: F:/SteamLibrary/steamapps/common/Factorio/bin
0.038 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 0]
0.039 Available display adapters: 2
0.039 [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x8080005, [0,0], 1920x1080, 32bit, 60Hz}
0.039 [1]: \\.\DISPLAY2 - AMD Radeon R9 200 Series {0x8080001, [-1280,56], 1280x1024, 32bit, 60Hz}
0.040 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.325 Initialised OpenGL:[0] AMD Radeon R9 200 Series; driver: 4.5.13416 Compatibility Profile Context 15.300.1025.1001
0.359 Desktop composition is active.
0.505 Loading mod core 0.0.0 (data.lua)
0.507 Loading mod base 0.12.29 (data.lua)
6.448 Initial atlas bitmap size is 16384
6.452 Created atlas bitmap 16384x7754
10.378 Sprites loaded
10.378 Loading sounds...
11.482 Factorio initialised
21.414 Info Router.cpp:507: Router peerID(65535) shutting down.
21.415 Info Router.cpp:534: Router state -> Disconnected
21.415 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
21.415 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
21.415 Loading map C:/Users\Marvin\AppData\Roaming\Factorio\saves\MaffinRauch.zip
21.441 Info Scenario.cpp:124: Map version 0.12.29-0
21.481 Info MultiplayerManager.cpp:281: 00000074E11ECD70, 0000000000000000
21.481 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
21.482 Info Router.cpp:534: Router state -> Connected
21.482 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(2).
21.482 Hosting game at port 34197, peerID 0, session magic 2561
21.482 Info MultiplayerManager.cpp:303: 00000074E11ECD70, 00000074E11ECD70
21.482 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(290) changing state from(CreatingGame) to(InGame)
21.482 Info NetworkInputHandler.cpp:45: mapTick(290) networkTick(0) initialized NetworkInputHandler local peer(0).
21.499 Info MultiplayerManager.cpp:1411: Received peer info for peer(0) username(MaffinLP).
21.499 Info MultiplayerManager.cpp:1059: networkTick(2) mapTick(292) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
21.499 Info MultiplayerManager.cpp:1059: networkTick(2) mapTick(292) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
21.538 Info NetworkInputHandler.cpp:728: mapTick(295) networkTick(5) connecting to player(MaffinLP).
21.538 Info NetworkInputHandler.cpp:582: assigning playerIndex(0) to peer(0)
21.538 Info GameActionHandler.cpp:1945: MapTick(295) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
36.677 Info MultiplayerManager.cpp:133: NetworkTick(912) disconnecting multiplayer connection.
36.677 Info NetworkInputHandler.cpp:64: expectedMapTick(1188) sending PlayerLeaveGame
36.712 Info MultiplayerManager.cpp:1455: Disconnect notification for peer (0)
36.712 Info MultiplayerManager.cpp:1009: networkTick(914) mapTick(1190) removing peer(0) dropout(false)
36.712 Info MultiplayerManager.cpp:912: networkTick(914) mapTick(1190) changing state from(InGame) to(InGameAligning)
36.712 Info MultiplayerManager.cpp:1697: networkTick(914) mapTick(1190) starting mapAlign
36.712 Info MultiplayerManager.cpp:1611: networkTick(914) mapTick(1190) adding mapAlignTask(RemovePlayerAlignTask)
36.744 Info MultiplayerManager.cpp:1059: networkTick(916) mapTick(1190) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
36.744 Info MultiplayerManager.cpp:1631: networkTick(916) mapTick(1190) sending mapAlignAction
36.778 Info MultiplayerManager.cpp:1305: networkTick(918) mapTick(1190) received MapAlignAction from peer(0), mapAlignTick(1191) appliedTickClosuresCount(0)
36.778 Info MultiplayerManager.cpp:1713: networkTick(919) mapTick(1190) mapAlign finished targetTick(1191) updating map and running the tasks ...
36.778 Info MultiplayerManager.cpp:1585: networkTick(919) mapTick(1190) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(1191))
)
36.778 Info MultiplayerManager.cpp:1732: maptick(1191) crc before applying all ticks: -1721788376
36.778 Info NetworkInputHandler.cpp:644: applyAllTickClosures: expectedMapTick(1191) lastTickApplied(1186) referenceMapTick(1191) networkTick(919)
36.778 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(1188) inputActions((PlayerLeaveGame) ) ) for peer(0)
36.778 Info NetworkInputHandler.cpp:527: expectedMapTick(-1) removing peer(0) success(true).
36.778 Info GameActionHandler.cpp:1967: MapTick(1191) processed PlayerLeaveGame peerID(0) playerIndex(0)
36.778 Info MultiplayerManager.cpp:1740: maptick(1191) crc after applying all ticks: 49534948
36.778 Info MultiplayerManager.cpp:912: networkTick(919) mapTick(1191) changing state from(InGameAligning) to(InGameAligned)
36.828 Info MultiplayerManager.cpp:1059: networkTick(921) mapTick(1191) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
36.828 Info NetworkInputHandler.cpp:503: expectedMapTick(-1) adding peer(0).
36.828 Info MultiplayerManager.cpp:912: networkTick(921) mapTick(1191) changing state from(InGameAligned) to(InGameWaitingForOthers)
36.862 Info MultiplayerManager.cpp:1059: networkTick(923) mapTick(1191) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
36.862 Info MultiplayerManager.cpp:1257: networkTick(923) mapTick(1191) stopping mapAlign
36.862 Info MultiplayerManager.cpp:1763: performing map align task (RemovePlayerAlignTask)
36.862 Info MultiplayerManager.cpp:912: networkTick(923) mapTick(1191) changing state from(InGameWaitingForOthers) to(Disconnecting)
36.862 Info MultiplayerManager.cpp:1585: networkTick(923) mapTick(1191) peerID(0) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
36.979 Info MultiplayerManager.cpp:912: networkTick(930) mapTick(1191) changing state from(Disconnecting) to(QuitScheduled)
36.995 Info MultiplayerManager.cpp:160: NetworkTick(930) quitting multiplayer connection.
36.995 Info MultiplayerManager.cpp:912: networkTick(930) mapTick(1191) changing state from(QuitScheduled) to(Disconnected)
36.996 Info NetworkInputHandler.cpp:745: mapTick(-1) networkTick(930) disconnecting from player.
37.176 Info Router.cpp:507: Router peerID(0) shutting down.
37.177 Info WindowsUDPSocket.cpp:160: Socket closed
37.177 Info Router.cpp:534: Router state -> Disconnected
48.665 Info Router.cpp:507: Router peerID(65535) shutting down.
48.666 Info Router.cpp:534: Router state -> Disconnected
48.666 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
48.666 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
48.667 Loading map C:/Users\Marvin\AppData\Roaming\Factorio\saves\MaffinRauch.zip
48.714 Info Scenario.cpp:124: Map version 0.12.29-0
48.748 Info MultiplayerManager.cpp:281: 00000074E11E9730, 0000000000000000
48.748 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
48.749 Info Router.cpp:534: Router state -> Connected
48.749 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(2).
48.749 Hosting game at port 34197, peerID 0, session magic 3164
48.749 Info MultiplayerManager.cpp:303: 00000074E11E9730, 00000074E11E9730
48.749 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(290) changing state from(CreatingGame) to(InGame)
48.749 Info NetworkInputHandler.cpp:45: mapTick(290) networkTick(0) initialized NetworkInputHandler local peer(0).
48.767 Info MultiplayerManager.cpp:1411: Received peer info for peer(0) username(MaffinLP).
48.767 Info MultiplayerManager.cpp:1059: networkTick(2) mapTick(292) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
48.767 Info MultiplayerManager.cpp:1059: networkTick(2) mapTick(292) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
48.805 Info NetworkInputHandler.cpp:728: mapTick(295) networkTick(5) connecting to player(MaffinLP).
48.805 Info NetworkInputHandler.cpp:582: assigning playerIndex(0) to peer(0)
48.805 Info GameActionHandler.cpp:1945: MapTick(295) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
1115.727 Info MultiplayerManager.cpp:133: NetworkTick(64022) disconnecting multiplayer connection.
1115.728 Info NetworkInputHandler.cpp:64: expectedMapTick(64224) sending PlayerLeaveGame
1115.763 Info MultiplayerManager.cpp:1455: Disconnect notification for peer (0)
1115.763 Info MultiplayerManager.cpp:1009: networkTick(64024) mapTick(64226) removing peer(0) dropout(false)
1115.763 Info MultiplayerManager.cpp:912: networkTick(64024) mapTick(64226) changing state from(InGame) to(InGameAligning)
1115.763 Info MultiplayerManager.cpp:1697: networkTick(64024) mapTick(64226) starting mapAlign
1115.763 Info MultiplayerManager.cpp:1611: networkTick(64024) mapTick(64226) adding mapAlignTask(RemovePlayerAlignTask)
1115.796 Info MultiplayerManager.cpp:1059: networkTick(64026) mapTick(64226) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
1115.796 Info MultiplayerManager.cpp:1631: networkTick(64026) mapTick(64226) sending mapAlignAction
1115.828 Info MultiplayerManager.cpp:1305: networkTick(64028) mapTick(64226) received MapAlignAction from peer(0), mapAlignTick(64227) appliedTickClosuresCount(0)
1115.828 Info MultiplayerManager.cpp:1713: networkTick(64029) mapTick(64226) mapAlign finished targetTick(64227) updating map and running the tasks ...
1115.828 Info MultiplayerManager.cpp:1585: networkTick(64029) mapTick(64226) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(64227))
)
1115.828 Info MultiplayerManager.cpp:1732: maptick(64227) crc before applying all ticks: -1417905353
1115.828 Info NetworkInputHandler.cpp:644: applyAllTickClosures: expectedMapTick(64227) lastTickApplied(64222) referenceMapTick(64227) networkTick(64029)
1115.828 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(64224) inputActions((PlayerLeaveGame) ) ) for peer(0)
1115.828 Info NetworkInputHandler.cpp:527: expectedMapTick(-1) removing peer(0) success(true).
1115.829 Info GameActionHandler.cpp:1967: MapTick(64227) processed PlayerLeaveGame peerID(0) playerIndex(0)
1115.829 Info MultiplayerManager.cpp:1740: maptick(64227) crc after applying all ticks: 951835471
1115.829 Info MultiplayerManager.cpp:912: networkTick(64029) mapTick(64227) changing state from(InGameAligning) to(InGameAligned)
1115.878 Info MultiplayerManager.cpp:1059: networkTick(64031) mapTick(64227) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
1115.878 Info NetworkInputHandler.cpp:503: expectedMapTick(-1) adding peer(0).
1115.878 Info MultiplayerManager.cpp:912: networkTick(64031) mapTick(64227) changing state from(InGameAligned) to(InGameWaitingForOthers)
1115.912 Info MultiplayerManager.cpp:1059: networkTick(64033) mapTick(64227) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
1115.912 Info MultiplayerManager.cpp:1257: networkTick(64033) mapTick(64227) stopping mapAlign
1115.912 Info MultiplayerManager.cpp:1763: performing map align task (RemovePlayerAlignTask)
1115.912 Info MultiplayerManager.cpp:912: networkTick(64033) mapTick(64227) changing state from(InGameWaitingForOthers) to(Disconnecting)
1115.912 Info MultiplayerManager.cpp:1585: networkTick(64033) mapTick(64227) peerID(0) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
1116.029 Info MultiplayerManager.cpp:912: networkTick(64040) mapTick(64227) changing state from(Disconnecting) to(QuitScheduled)
1116.044 Info MultiplayerManager.cpp:160: NetworkTick(64040) quitting multiplayer connection.
1116.044 Info MultiplayerManager.cpp:912: networkTick(64040) mapTick(64227) changing state from(QuitScheduled) to(Disconnected)
1116.045 Info NetworkInputHandler.cpp:745: mapTick(-1) networkTick(64040) disconnecting from player.
1116.198 Info Router.cpp:507: Router peerID(0) shutting down.
1116.199 Info WindowsUDPSocket.cpp:160: Socket closed
1116.199 Info Router.cpp:534: Router state -> Disconnected
1122.314 Info Router.cpp:507: Router peerID(65535) shutting down.
1122.315 Info Router.cpp:534: Router state -> Disconnected
1122.315 Joining game 192.160.178.20:34197 at port 34197
1122.315 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
1122.315 Info Router.cpp:534: Router state -> Connecting
1122.316 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
1122.332 Error Util.cpp:58: Unhandled exception: Recvfrom failed: Die Verbindung wurde aufgrund von Keepalive-Aktivitäten abgebrochen, da bei dem Vorgang ein Fehler festgestellt wurde.

1123.833 Error MultiplayerManager.cpp:109: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
1123.834 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
1133.150 Error Router.cpp:329: Unhandled exception: Recvfrom failed: Die Verbindung wurde aufgrund von Keepalive-Aktivitäten abgebrochen, da bei dem Vorgang ein Fehler festgestellt wurde.

Factorio crashed. Generating symbolized stacktrace, please wait ...
1134.298 Info MultiplayerManager.cpp:160: NetworkTick(0) quitting multiplayer connection.
1134.298 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
1134.298 Info Router.cpp:507: Router peerID(65535) shutting down.
c:\cygwin64\tmp\factorio-vbn8ul\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\crashhandler.cpp (174): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winsig.c (587): raise
f:\dd\vctools\crt\crtw32\misc\abort.c (82): abort
c:\cygwin64\tmp\factorio-vbn8ul\src\util\exceptions.cpp (36): unhandledException
c:\cygwin64\tmp\factorio-vbn8ul\src\net\router.cpp (329): `Router::readPacketsLoop'::`1'::catch$1
f:\dd\vctools\crt\crtw32\eh\amd64\handlers.asm (51): _CallSettingFrame
f:\dd\vctools\crt\crtw32\eh\frame.cpp (1281): __CxxCallCatchBlock
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF7135923)
00007FFDF7135923 (ntdll): (filename not available): RtlCaptureContext
c:\cygwin64\tmp\factorio-vbn8ul\src\net\router.cpp (215): Router::readPacketsLoop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6F0ADF883)
00007FF6F0ADF883 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF6E52D92)
00007FFDF6E52D92 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF70A9F64)
00007FFDF70A9F64 (ntdll): (filename not available): RtlUserThreadStart
1135.970 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

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