[Public/Europe] Dedicated Server

Arrange meetings with other people to play MP, announce your servers.
daniel34
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[Public/Europe] Dedicated Server

Post by daniel34 »

Offline. Permanently.

Back then the Idea was to provide a server to be able to test your connectivity and try out some Factorio multiplayer but with the 0.13 release multiplayer has been made easily available for everyone which makes this server obsolete.
Last edited by daniel34 on Sun Apr 03, 2016 10:34 am, edited 30 times in total.
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]

Post by DRBLN »

connected :)
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]

Post by Bisa »

was fun =) thnx for this <3

EDIT*
Can't connect back in tho, is that you blocking me samsam? :lol:

EDITx2
Never mind, its back up - wohoo :D
Last edited by Bisa on Sat Jul 18, 2015 6:42 am, edited 2 times in total.
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]

Post by DRBLN »

I connected successfully.

Try connecting again!
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]

Post by SamSam »

Yeah, it seems that when someone (like me) who always glitches when they try to host (like me) is the only one in the server, and someone else tries to connect, it makes the server and the player trying to connect seem to drop, but I think really the server re-hosts and and drops the glitchy player. An option to stop yourself from hosting so only the headless server does would be helpful.

By the way, the way it glitches is that when I host the uploading bar goes alright for a short while, but it starts jumping around more and more as the upload speed increases until the player cannot be reached (or whatever the wording is, I forgot). Anyone else had this?

edit: Peers are not responding is the error
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]

Post by Bisa »

For those interested, the server seems to be hosted in France.
Hosting a factorio server? Take a look at this || init script ||.
daniel34
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]

Post by daniel34 »

It seems that SamSam is right. When I connect right now, I get the following error:
Image

The IP listed is not the IP of the server, so it seems that the peer who hosts the game is switching from the dedicated server to another player that can't be reached on port 34197.
Usually, when Factorio is started as dedicated server, only the server should be allowed to host the game.

I will restart the server now and see if that helps.
The server has generated a factorio-current.log (~700kb), if needed I could upload it somewhere.
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]

Post by Phillip_Lynx »

wahhh ... I want to play on this server. I was making such nice solarfields :)
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]

Post by psihius »

I've just fixed your stone problem :D
And it crashed by the looks of it or something.

So sad.
daniel34
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]

Post by daniel34 »

I managed to get on the server by connecting directly after the server started.
However, every other minute the game would stop, show the message Following peers are not responding: unknown username and then continue after a few seconds.

Then I disconnected and wanted to reconnect 5 minutes later, now I can't get in because I receive the same error as stated in the picture above.

I will leave the server running for now, maybe it will resolve itself somehow, but currently I'd say it's not playable.
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]

Post by TheMax »

Can't have two player connected at the same time.

Same here:
Player 1 Connects.
Player 2 tries to connect. Server freezes for a brief moment.
Then unknown user is disconnected and it continues.

Verified:
Player 2 connects
Player 1 tries to connect. Server freezes for a brief moment.
Then unknown user is disconnected and it continues.


Firewalls on the server had been turned off for test purpose.
Machine is a dedicated ubuntu 14.04
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]

Post by daniel34 »

Client Log
I understand that until now Factorio was complete P2P-designed, but running it as a dedicated headless server should mean that the only connection my PC (the client) makes is the connection to the server. According to this log the client tries to get heartbeats from all the other peers on the server and fails doing that, because the other clients ports are not open (and they shouldn't need to be in a server-client architecture). This is the reason it quits the multiplayer connection.
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]

Post by SamSam »

I had left my Factorio port opened when I joined, maybe that's why I could play (along with a few others... I have no idea :?: )
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]

Post by gr0mpel »

thanks for setting up the server!
had a really fun time today ( played for about 4-5hrs) without any problems :)
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]

Post by DRBLN »

WE have a big map

Guys from Europe are welcome!
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]

Post by DRBLN »

The game crashed :(

Please restart the server
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]

Post by DRBLN »

The server is back and running
daniel34
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]

Post by daniel34 »

I've finally managed to connect to my own server ;)
You need to have port 34197 (or whatever port you're using) open for UDP traffic, otherwise you won't be able to connect.
You'll get the error message Following peers are not responding: unknown username, ...
I've explained it in this bug report thread: https://forums.factorio.com/forum/vie ... =10#p92324

To the people that played on the server: I'm really impressed with the base you've been building. I've not expected to see such a big base just after 1,5 days on an actual public server that anyone can join.
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]

Post by Bisa »

daniel34 wrote:To the people that played on the server: I'm really impressed with the base you've been building. I've not expected to see such a big base just after 1,5 days on an actual public server that anyone can join.
Thank you for making this experiment - sure was a fun time and a real blast playing.
r.i.p this awesome experience once we hit steam and you get all assorted random peeps joining public server - we better enjoy it while the community is small and friendly ;)
Hosting a factorio server? Take a look at this || init script ||.
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]

Post by Bisa »

I'm stuck in a desync-loop, a little while ago I started desyncing, and I've not been able to join since (after the desync-reconnect completes I'm thrown back into desync)

I'll pm Twinsen and ask where to upload the reports seeing he alreay got a few from last night.
Hosting a factorio server? Take a look at this || init script ||.
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