Biter Clash 1v1 Tournament

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PunkSkeleton
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Biter Clash 1v1 Tournament

Post by PunkSkeleton »

About Biter Clash: Biter Clash is an indirect PvP Factorio mod that is heavily influenced by Biter Battles scenario. If you want to compete in Factorio, normal PvP seems not fun for you and speedrunning seems too repetitive (or you if want to do something else from time to time) then this might be a mod for you. More information can be found on the mod portal: https://mods.factorio.com/mod/biter-clash or on Biter Clash Discord: https://discord.gg/fhwUCc8vzG

First Biter Clash 1v1 balance test tournament will start on August 19 2023. This is a friendly casual tournament so good sportsmanship is required :) and players of all skill levels are welcome. Detailed rules below:
Organizer: PunkSkeleton
Tournament format:
1. 1st round on August 19, multiple single elimination groups of 4, no seeding of any kind.
2. Randomization will be done by https://www.random.org/sequences/, player numbers will be given on the basis of registration order.
3. In case of player number not being the multiply of 4 up the 3 last groups will consist of 3 players. In case of 5 registered players 1st group will consist of 3 players, 2nd group will consist of 2 players.
4. All matches are best of 1, winner of each group advances to the final stage.
5. Matches in each group are played sequentially and there is no 3rd place match. As the matches usually last between 20 - 50 minutes each group should take at most 3 hours to complete.
6. Players currently not playing their match are encouraged to referee and/or host for the ones playing.
7. 2 terms for the first round: 09:00 UTC ("far east" + early Europe) and 18:00 UTC (evening Europe + early Americas), players may freely choose which term they want to play. Registration to each group will begin 30 minutes before each term start time and will end 10 minutes before each term start time on Biter Clash Discord: https://discord.gg/fhwUCc8vzG. There will be separate channel called tournament-registration in which you just have to write your in-game name during the registration time. Potential players are encouraged to announce their participation and discuss which term they want to choose.
8. 2nd round: single elimination, all matches are best of 3 unless average match time for 1st round exceeds 1 hour. Match times will be chosen depending on time-zones of the players. Note for players from America: if you happen to be drawn against a player from the "far east" then your 1st match of the 2nd round match should probably happen during your evening on 19th :). In the unlikely event of more than 4 players in that stage the tournament may be finished on the next weekend.

There is currently one public Biter Clash server available: Redmew BiterClash PunkSkeleton.

Game rules:
1. Factorio latest stable version + newest version of Biter Clash. Game balance will be frozen for the last week before the tournament.
2. Tournament mode enabled.
3. Players are allowed to play the game on any server they choose. Dedicated hosting is not required, it is encouraged that one of the players from the group that is not currently playing hosts the game.
3. Player from the top end of the bracket plays on the north.
4. After the server is started one map regeneration must be performed after both players have joined the game. Only the maps that have no land connection between the spawning area and the starting are considered not playable and are to be regenerated again but this has never happened until now :).
5. Surrender is allowed by picking up the rocket silo.
6. Any tactics are allowed. This includes "direct" PvP like:
- using bots to landfill and bring land mines to the opponent's base (in case if player tries to enter the river it is teleported back by the game)
- researching bazillion levels of artillery shooting range and attacking the opponent base directly
- attacking spawners with multiple nukes to destroy them etc.
7. Both players must be on the server for the match start. No late-joining is allowed.
8. Team ready must be checked no later then 5 minutes after the map finishes generating.
9. Pause is allowed only in cases of special circumstances like a courier delivery at the door or an accident.
10. Winning players must publish a screenshots of both research insight and total production insight on the Biter Clash Discord. You must switch to spectator mode to do that.
11. Allowed debug options are: show-fps, show-clock, show-multiplayer-statistics, show-tile-grid. Other debug options are not allowed. Allowed console commands are /s, /shout and /color.
12. No 3rd party tools are allowed, that includes even live split. In particular using keyboard or mouse macros is not allowed and will result in immediate lifelong ban. Stream sniping or any outside help (including stream chat) is also not allowed.
13. In the unlikely event of a critical bug being discovered (last one was item carryover bug fixed in version 0.2.5 on 05.06.2023) the order of the proceeding is:
a) if it is possible a new version of Biter Clash fixing the bug without the need to restart a new version of the game is released and the game continues from the last save
b) if it is not possible to create such a new version quickly and the bug has a known cause that can be avoided without severly impairing the chances of one of the players then the game continues from the last save and the players/observers are asked to not repeat the actions that lead to this bug
c) if it is not possible to do the above actions then a new version of Biter Clash is prepared and the game is started from the beginning
Critical bugs are: game crash during the game, having extra items at the start of the game, not being able to place nests, starting blueprint not being converted, free resources not spawning, placing nest on your own side, instant victory, invincible biters etc.
Not critical bugs are things like game crash after the game or during specific circumstance before the start of the game, some values not being consistent with the guide etc.

Rewards:
Winner of the whole tournament: automatic qualification to the main stage for any following Biter Clash competitions run or supported by PunkSkeleton.
Winners of the 1st round's groups: automatic qualification to the 2nd round of qualifiers (if applicable) or seeding into the first round for any following Biter Clash competitions run or supported by PunkSkeleton.
Both rewards include team competitions, it is enough for one player from the team to earn the reward to benefit the whole team.

Final note:
Rules are to be followed as is. In case of any controversies the decision made by the organizers is final.
Last edited by PunkSkeleton on Sat Aug 12, 2023 4:34 pm, edited 1 time in total.

Bilka
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Re: Biter Clash 1v1 Tournament

Post by Bilka »

I've only read the rules, not joined a server. Is it a intended that rule 11 allows commands like /c game.player.insert"low-density-structure"?
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

PunkSkeleton
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Posts: 82
Joined: Sun Oct 09, 2016 2:10 pm
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Re: Biter Clash 1v1 Tournament

Post by PunkSkeleton »

You owned me :). Correcting it now, don't know how it occured to me that it would be a shortcut of /color :oops: .
Thanks, it would indeed ruin the whole tournament.

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