[Public|EU] OFFLINE Dedicated Server with Crash Detection

Arrange meetings with other people to play MP, announce your servers.
Okeanos
Inserter
Inserter
Posts: 33
Joined: Sat May 16, 2015 7:22 am
Contact:

Re: [Public] Dedicated MP Server with Crash Detection

Post by Okeanos »

I guess the server is down because of an ingame error message, Oops :/
King Capital Deluxe
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sun Aug 02, 2015 12:53 am
Contact:

Re: [Public] Dedicated MP Server with Crash Detection

Post by King Capital Deluxe »

We built too big for the server.
DRBLN
Filter Inserter
Filter Inserter
Posts: 411
Joined: Sat Mar 23, 2013 12:44 pm
Contact:

Re: [Public] Dedicated MP Server with Crash Detection

Post by DRBLN »

Please restart the server
Bisa
Filter Inserter
Filter Inserter
Posts: 450
Joined: Fri Jul 17, 2015 3:22 pm
Contact:

Re: [Public] Dedicated MP Server with Crash Detection

Post by Bisa »

Gamingmaster025 wrote:Hi forums,
first this is a great server and i had lot of fun playing on it but since the update to 1.22 and the reset the server is lagging if i connect.
Now the strange thing i have 25 mbits download and about 5 mbits upload (a little bit less) also if i ping the server is have mostly 69 ms ping. But other people on the server can prove that after i join lag is starting to happen.
I did everything possilbe (restarted my computer, factorio and my router and checked my network traffic with a programm and even with no other devices in my network and no up or download there is still lag. Now i wanted to ask you Bisa if you maybe could look in the server logs to see if its maybe a server side problem. One problem is also noticed is that if constantly ping the server that he sometimes (after ca. 10 pings) he refuces my conenction or something like that. I hope this problem can be fixed because i rly like the server.

Mfg Gamingmaster025
sure, lets meet up on the server (cant really investigate it unless it's in progress)

also, the server is back online - I'm looking into why my crash detect did not restart it earlier :/
Hosting a factorio server? Take a look at this || init script ||.
DRBLN
Filter Inserter
Filter Inserter
Posts: 411
Joined: Sat Mar 23, 2013 12:44 pm
Contact:

Re: [Public] Dedicated MP Server with Crash Detection

Post by DRBLN »

Please add FARL mold next time
Luchs
Burner Inserter
Burner Inserter
Posts: 6
Joined: Sun Jul 26, 2015 10:18 am
Contact:

Re: [Public] Dedicated MP Server with Crash Detection

Post by Luchs »

The server seems to be stuck in a desync loop right now - it's fine for all players currently connected, but any new ones will immediately desync after loading the map.
daniel34
Global Moderator
Global Moderator
Posts: 2761
Joined: Thu Dec 25, 2014 7:30 am
Contact:

Re: [Public] Dedicated MP Server with Crash Detection

Post by daniel34 »

I can confirm that. I'm not able to join the server. As soon as I join, a desync happens and I reload the map, leading to the next desync and so on.

Log is not helpful either.
Desync Log
quick links: log file | graphical issues | wiki
Bisa
Filter Inserter
Filter Inserter
Posts: 450
Joined: Fri Jul 17, 2015 3:22 pm
Contact:

Re: [Public] Dedicated MP Server with Crash Detection

Post by Bisa »

awe thats to bad, btw, send that desync report to the devs
Hosting a factorio server? Take a look at this || init script ||.
Okeanos
Inserter
Inserter
Posts: 33
Joined: Sat May 16, 2015 7:22 am
Contact:

Re: [Public] Dedicated MP Server with Crash Detection

Post by Okeanos »

The server has been restarted and i connected without any problems
DRBLN
Filter Inserter
Filter Inserter
Posts: 411
Joined: Sat Mar 23, 2013 12:44 pm
Contact:

Re: [Public] Dedicated MP Server with Crash Detection

Post by DRBLN »

Here is the issue.

1) I had a blueprint in my inventory and green wire in my hand
2) I put green wire in the inventory in the slot with blueprint
3) I got an errror and crashed. After that the desync loop happened.
Bisa
Filter Inserter
Filter Inserter
Posts: 450
Joined: Fri Jul 17, 2015 3:22 pm
Contact:

Re: [Public] Dedicated MP Server with Crash Detection

Post by Bisa »

DRBLN wrote:Here is the issue.

1) I had a blueprint in my inventory and green wire in my hand
2) I put green wire in the inventory in the slot with blueprint
3) I got an errror and crashed. After that the desync loop happened.
might want to report that to the devs, unfortunately the servers been restarted since and rotated the logs =/
Hosting a factorio server? Take a look at this || init script ||.
Bisa
Filter Inserter
Filter Inserter
Posts: 450
Joined: Fri Jul 17, 2015 3:22 pm
Contact:

Re: [Public] Dedicated MP Server with Crash Detection

Post by Bisa »

Thank you all for another wonderful playthrough - this time around we will be trying out BIG, that is every resource has been set to very big but all frequencies very low, this means we will find ridiculously large patches of resources, could be fun as well - come join the funz
Hosting a factorio server? Take a look at this || init script ||.
mussatto
Burner Inserter
Burner Inserter
Posts: 12
Joined: Sat Jul 25, 2015 9:51 pm
Contact:

Re: [Public] Dedicated MP Server with Crash Detection

Post by mussatto »

connected now, but I am alone :( lets try it a bit.
r3gular
Manual Inserter
Manual Inserter
Posts: 2
Joined: Tue Aug 04, 2015 3:30 am
Contact:

Re: [Public] Dedicated MP Server with Crash Detection

Post by r3gular »

about to check out my first multiplayer server. hope to see some other people on from time to time.
Bisa
Filter Inserter
Filter Inserter
Posts: 450
Joined: Fri Jul 17, 2015 3:22 pm
Contact:

Re: [Public] Dedicated MP Server with Crash Detection

Post by Bisa »

mussatto wrote:connected now, but I am alone :( lets try it a bit.
r3gular wrote:about to check out my first multiplayer server. hope to see some other people on from time to time.
Welcome to both of you =)
It's a europe based server so you will not find to much action during our night shift (altho, some of us tend to stay up late :mrgreen: )
Hosting a factorio server? Take a look at this || init script ||.
User avatar
bigyihsuan
Filter Inserter
Filter Inserter
Posts: 299
Joined: Thu Jan 01, 2015 12:57 pm
Contact:

Re: [Public] Dedicated MP Server with Crash Detection

Post by bigyihsuan »

I can't seem to connect. It says that the host is not known.

Do you have a numeric IP instead of an alphanumeric one? It doesn't work for me.

EDIT: I've connected.
EDIT: Oh god the biters. And now I'm in a desync loop.
Bisa
Filter Inserter
Filter Inserter
Posts: 450
Joined: Fri Jul 17, 2015 3:22 pm
Contact:

Re: [Public] Dedicated MP Server with Crash Detection

Post by Bisa »

bigyihsuan wrote:I can't seem to connect. It says that the host is not known.

Do you have a numeric IP instead of an alphanumeric one? It doesn't work for me.

EDIT: I've connected.
EDIT: Oh god the biters. And now I'm in a desync loop.
for anyone else having the same issue, update your client to match the one listed in the original post here (at time of writing 0.12.2), as older versions of factorio did not support domain names aka "alphanumerical ips" ;)

as for the biters - we have now completed this map and I have set up a new one, check map settings in the original post - welcome aboard :)
Hosting a factorio server? Take a look at this || init script ||.
HellEye
Inserter
Inserter
Posts: 37
Joined: Thu Feb 21, 2013 9:37 pm
Contact:

Re: [Public] Dedicated MP Server with Crash Detection

Post by HellEye »

Looks like fun is happening here, Gonna join soon, hopefully will have some free time for factorio. First I gotta update to 0.12 though.
Bisa
Filter Inserter
Filter Inserter
Posts: 450
Joined: Fri Jul 17, 2015 3:22 pm
Contact:

Re: [Public] Dedicated MP Server with Crash Detection

Post by Bisa »

HellEye wrote:Looks like fun is happening here, Gonna join soon, hopefully will have some free time for factorio. First I gotta update to 0.12 though.
you are most welcome to join us =)
Hosting a factorio server? Take a look at this || init script ||.
Okeanos
Inserter
Inserter
Posts: 33
Joined: Sat May 16, 2015 7:22 am
Contact:

Re: [Public] Dedicated MP Server with Crash Detection

Post by Okeanos »

kinda sucks though, that people keeps destroying systems without setting up replacement systems instead. Please dont remove stuff if you dont want to setup a system which carry out the same function afterwards...
Post Reply

Return to “Multiplayer”