hey there,
been playing for a while, the past few weeks I've clocked around 200 hours into the game.
I've finally managed to figure out some more challenging ( for me ) aspects of the train signals,
some basic circuit stuff, and generally play on peace full mode.
i moved into my new home yesterday, and once my network is fully set up ill be running a dedicated server.
but before i get to that, id like to meet some other players with the same interests as me and might be able to help me with some of the more advanced parts of the circuit network.
you can add me on steam @ Dojumsz or just hit me up on this thread
Dojum's Server update thread
Dojum's Server update thread
Last edited by Dojums on Sat Apr 15, 2017 9:07 am, edited 1 time in total.
Re: LF people to play with
Hey,
I added you on Steam. Calusius here
I added you on Steam. Calusius here
Re: LF people to play with
added, The Guy here
Re: LF people to play with
add me: r.tos
Re: LF people to play with
well, i ended up choking on some furnace supply issues on my last mega base.
i have also changed what active mods are running on it ATM
-Advanced drills ( 0.1.8 )
-Advanced fluid barrels ( 0.14.0)
-Auto research ( 2.2.1 ) - no moar downtime on researching
-EvoGui ( 0.4.108 )
-Foreman ( 1.1.5 )
-Long reach ( 0.0.6 )
-Nucular - Nuclear Power ( 1.0.4 ) - added - i got tired of the 50k solar panel fields to produce power, so added some nuke
-Orbital Ion Cannon (1.4.6 )
-Power Armor MK3 ( 0.0.4 )
-Robot Army ( 0.2.3 ) - added - curiousity?
game is on peaceful mode, and i have a tendency to leave the game running while i afk, to stock up on certain stuff,
so i might not be around, but the game still runs
since the robot army got added this run, i will be increasing the density of the critters around
and water frequency and size are very high/big, so expect to be doing some filling of land
the game is not online yet, as id like to start the fresh game with 1-2 additional people
so if you do not like a certain mod, now is the time to convince me not to use it
i have to add the last point, i really prefer voice comm.
i generally use Skype or the battle.net voice system as i am not really familiar with discord
** Edit, removed the clock mod again, its showing in-game time, not real-time >.>
i have also changed what active mods are running on it ATM
-Advanced drills ( 0.1.8 )
-Advanced fluid barrels ( 0.14.0)
-Auto research ( 2.2.1 ) - no moar downtime on researching
-EvoGui ( 0.4.108 )
-Foreman ( 1.1.5 )
-Long reach ( 0.0.6 )
-Nucular - Nuclear Power ( 1.0.4 ) - added - i got tired of the 50k solar panel fields to produce power, so added some nuke
-Orbital Ion Cannon (1.4.6 )
-Power Armor MK3 ( 0.0.4 )
-Robot Army ( 0.2.3 ) - added - curiousity?
game is on peaceful mode, and i have a tendency to leave the game running while i afk, to stock up on certain stuff,
so i might not be around, but the game still runs
since the robot army got added this run, i will be increasing the density of the critters around
and water frequency and size are very high/big, so expect to be doing some filling of land
the game is not online yet, as id like to start the fresh game with 1-2 additional people
so if you do not like a certain mod, now is the time to convince me not to use it
i have replied to your thread as well, the adding in steam went wrong i thinknotrandom wrote:added, The Guy here
i have to add the last point, i really prefer voice comm.
i generally use Skype or the battle.net voice system as i am not really familiar with discord
** Edit, removed the clock mod again, its showing in-game time, not real-time >.>
Re: LF people to play with
update on the mods,
i have also added the following mods:
0.15 like infinite research ( 0.1.0 )
Factorissimo2 ( 2.0.2 )
launch control ( 0.2.1 )
i have also added the following mods:
0.15 like infinite research ( 0.1.0 )
Factorissimo2 ( 2.0.2 )
launch control ( 0.2.1 )
Re: LF people to play with
Added you on steam, I am sirbriguy.
Those mods are mostly similar to what I have been using lately.
Other additions I wouldsuggest:
FARL - automated laying of railroads
YARM - helps keep track of resource fields
Bottleneck - helps identify factories that have input/output issues
SqueakThrough - lets you move past pipes/buildings easier
UpgradePlanner - easy upgrade of belts/items without having to remove/replace them
Maybe:
RSO - changes resources to encourage further outposts (if using that, add RSORadar to help find the new distant resource patches)
RailTanker - oil tanker for railroads
Crafting speed research - research to increase personal crafting speed
Expanded robot tech - more levels of robot speed/capacity
Those mods are mostly similar to what I have been using lately.
Other additions I wouldsuggest:
FARL - automated laying of railroads
YARM - helps keep track of resource fields
Bottleneck - helps identify factories that have input/output issues
SqueakThrough - lets you move past pipes/buildings easier
UpgradePlanner - easy upgrade of belts/items without having to remove/replace them
Maybe:
RSO - changes resources to encourage further outposts (if using that, add RSORadar to help find the new distant resource patches)
RailTanker - oil tanker for railroads
Crafting speed research - research to increase personal crafting speed
Expanded robot tech - more levels of robot speed/capacity
Re: LF people to play with
those are decent suggestions, but I'm adding stuff as we see fit, don't really need the tanker as i can barrel everything already
I'm trying not to add to many mods, since its a little of a hurdle to some players
but your always welcome to drop by and have a peek
ill add you on steam
I'm trying not to add to many mods, since its a little of a hurdle to some players
but your always welcome to drop by and have a peek
ill add you on steam
Re: LF people to play with
due to some problems with my ISP, it could be possible that connecting to the server will not work.
am in the process of changing ISP's , so bear with me for a bit
am in the process of changing ISP's , so bear with me for a bit
Re: LF people to play with
well, i have closed the server in expectation of 0.15
just posting some random stats about the game that i can remember
several players have joined the map over time, but the ones that have been most active recently, Aussi and SirBriguy get a special mention due to the large presence they had over the past 2 weeks
i had to close the map due to performance issue that i figure are related to the size of the map
https://postimg.org/image/awdc8jkk7/ this is the screen from the end @ 217 hours played
I'm already thinking of how to set up the new game, and what mods to run on it.
but some of these mods might not be needed anymore as they will be in the base game, but since im not 100 % up to date on all changes,
this list will be modified accordingly ( if you see one that will be implemented in the game, just hit me up here )
old list:
- Peace full mode ---- removing this for the next game
-Factorissimo2 ( 2.0.2 )
-launch control ( 0.2.1 )
-Advanced drills ( 0.1.8 )
-Advanced fluid barrels ( 0.14.0) --- this one is going into base game if i recall correctly
-Auto research ( 2.2.1 ) - no moar downtime on researching
-EvoGui ( 0.4.108 )
-Foreman ( 1.1.5 ) -- also becoming obsolete ?
-Long reach ( 0.0.6 )
-Orbital Ion Cannon (1.4.6 )
-Power Armor MK3 ( 0.0.4 )
as SirBriguy suggested, i will be adding RSO, and aussi has talked me into going bobbing
so
to be added:
bobs mods
RSO
Factorio World
Under consideration:
- Roadworks 3.0 - Bridges!
if anyone feels like jumping into 0.15 mp and perhaps has a suggestion to add a mod or 2, shout here
PS. no word yet from provider about new connection >.>
just posting some random stats about the game that i can remember
several players have joined the map over time, but the ones that have been most active recently, Aussi and SirBriguy get a special mention due to the large presence they had over the past 2 weeks
i had to close the map due to performance issue that i figure are related to the size of the map
https://postimg.org/image/awdc8jkk7/ this is the screen from the end @ 217 hours played
I'm already thinking of how to set up the new game, and what mods to run on it.
but some of these mods might not be needed anymore as they will be in the base game, but since im not 100 % up to date on all changes,
this list will be modified accordingly ( if you see one that will be implemented in the game, just hit me up here )
old list:
- Peace full mode ---- removing this for the next game
-Factorissimo2 ( 2.0.2 )
-launch control ( 0.2.1 )
-Advanced drills ( 0.1.8 )
-Advanced fluid barrels ( 0.14.0) --- this one is going into base game if i recall correctly
-Auto research ( 2.2.1 ) - no moar downtime on researching
-EvoGui ( 0.4.108 )
-Foreman ( 1.1.5 ) -- also becoming obsolete ?
-Long reach ( 0.0.6 )
-Orbital Ion Cannon (1.4.6 )
-Power Armor MK3 ( 0.0.4 )
as SirBriguy suggested, i will be adding RSO, and aussi has talked me into going bobbing
so
to be added:
bobs mods
RSO
Factorio World
Under consideration:
- Roadworks 3.0 - Bridges!
if anyone feels like jumping into 0.15 mp and perhaps has a suggestion to add a mod or 2, shout here
PS. no word yet from provider about new connection >.>