[1.1] Bob's Mods: General Discussion

Some mods, made by Bob. Basically streaks every Factroio-area.

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Re: [1.1] Bob's Mods: General Discussion

Post by bobingabout »

Hearken wrote:
Sat Dec 04, 2021 2:57 am
I am trying to modify the amount of power generated by the nuclear machines in the power mod. I've managed to set the reactors and exchangers to my desired values, but the turbines seem to be capped at 11.82 MW because the maximum temperature they seem to be able to handle is 1000C:
0.2 KW * 60 * 1 * (1000-15) = 11820 KW.
My desired output from a turbine is 25 MW which is achievable at 2099C:
0.2 KW * 60 * 1 * (2099-15) = 25008 KW
Setting the maximum temperature for both reactors and exchangers to 2099C causes no issues as far as I can tell. The UI tooltip informs me that the maximum temperature of the turbine is 2099C, but the maximum output remains 11.82MW. Is there some way to increase this hidden maximum temperature so that I can get a higher power output?
Part of the reason why my steam temperatures are what I've set them to is because there's an element of hard coding that says you can't go above 1000C.
I think there is a way to increase it, but I can't remember the specifics.

An alternate approach could be to modify the water power per degree stat on water instead of increasing the temperature.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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Re: [1.1] Bob's Mods: General Discussion

Post by Silari »

bobingabout wrote:
Sat Dec 04, 2021 3:40 am
Part of the reason why my steam temperatures are what I've set them to is because there's an element of hard coding that says you can't go above 1000C.
I think there is a way to increase it, but I can't remember the specifics.

An alternate approach could be to modify the water power per degree stat on water instead of increasing the temperature.
Isn't that just the Steam prototype having a max_temperature set to 1000? Space Exploration has 5000 degree steam for it's anti-matter and energy beam stuff, and it's fine.
Hearken wrote:
Sat Dec 04, 2021 2:57 am
Is there some way to increase this hidden maximum temperature so that I can get a higher power output?
A quick test with setting the max_temp of heat exchangers, turbines, and steam to 2099 works fine - gives me 25MW output.

Code: Select all

data.raw.fluid.steam.max_temperature = 2099
data.raw.generator["steam-turbine"].maximum_temperature = 2099
data.raw.boiler["heat-exchanger"].target_temperature = 2099

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Re: [1.1] Bob's Mods: General Discussion

Post by Hearken »

Silari wrote:
Sat Dec 04, 2021 5:54 am

Isn't that just the Steam prototype having a max_temperature set to 1000? Space Exploration has 5000 degree steam for it's anti-matter and energy beam stuff, and it's fine.

A quick test with setting the max_temp of heat exchangers, turbines, and steam to 2099 works fine - gives me 25MW output.

Code: Select all

data.raw.fluid.steam.max_temperature = 2099
data.raw.generator["steam-turbine"].maximum_temperature = 2099
data.raw.boiler["heat-exchanger"].target_temperature = 2099
Thank you, changing the steam max temp fixed for me. Interestingly, before changing the steam max temp I could still produce 2099C steam with the exchangers, but the turbines wouldn't accept it as an input.

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Re: [1.1] Bob's Mods: General Discussion

Post by bobingabout »

Silari wrote:
Sat Dec 04, 2021 5:54 am
Isn't that just the Steam prototype having a max_temperature set to 1000? Space Exploration has 5000 degree steam for it's anti-matter and energy beam stuff, and it's fine.
I'm sure it used to be more complicated than that, but if that's all it takes to fix it now, that's not bad.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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