So, lets start with what I have now.

Boilers T1 to T4 cost Iron, Steel, Brass+Invar, Tungsten.

Steam engines cost Iron, Steel, Brass+Cobalt Steel, Titanium.

Power values are as follows:

Code: Select all

```
Power = water power per degree(0.2kW) * fluid per tick * 60 * (Water Temperature - 15) * effectivity
0.2kW * 0.5 * 60 * 150 = 900kW * 1 = 900kW (SE1 with B1)
0.2kW * 0.6 * 60 * 220 = 1584kW * 1.066 = 1688.5kW (SE2 with B2)
0.2kW * 0.7 * 60 * 290 = 2436kW * 1.133 = 2760kW (SE3 with B3)
0.2kW * 0.8 * 60 * 360 = 3456kW * 1.2 = 4147.2kW (SE4 with B4)
```

Boiler efficiencies aren't listed, but they do match the fluid per tick consumption rates.

The plan:

Add T5 that will cost Tungsten Carbide or Copper Tungsten Alloy for the boiler, and Nitinol for the steam engine.

Drop the Efficiency above 100% from the steam engine, making them 100% efficient across the board (Since the steam engine is tuned to that tier of boiler, and higher temperature steam is wasted in a steam engine, there's no incentive given for the higher efficiencies anymore)

I have drawn up 3 plans, but the low end estimates only work if you have efficiencies still included, so, here's the two that work.

The first version simply drops the efficiency, but adds a higher tier

Code: Select all

```
0.2kW * 0.5 * 60 * 150 = 900kW (SE1 with B1)
0.2kW * 0.6 * 60 * 220 = 1584kW (SE2 with B2)
0.2kW * 0.7 * 60 * 290 = 2436kW (SE3 with B3)
0.2kW * 0.8 * 60 * 360 = 3456kW (SE4 with B4)
0.2kW * 0.9 * 60 * 430 = 4644kW (SE5 with B5)
```

Code: Select all

```
0.2kW * 0.5 * 60 * 150 = 900kW (SE1 with B1)
0.2kW * 0.6 * 60 * 210 = 1512kW (SE2 with B2)
0.2kW * 0.7 * 60 * 270 = 2268kW (SE3 with B3)
0.2kW * 0.8 * 60 * 330 = 3168kW (SE4 with B4)
0.2kW * 0.9 * 60 * 390 = 4212kW (SE5 with B5)
```

Boiler efficiencies again aren't listed, but will continue to match fluid usage per tick, so a new T5 boiler will have 90% efficiency, which isn't quite as much as the old T4, where 80% and 120% gave an overall 96% efficiency.

Now on to Nuclear power!

Unlike the steam power where I haven't changed any of the base game items, I do plan to change nuclear power base game items.

I've not decided on recipes at all for nuclear power, because there's no real tierring logic, and I'll need to rewrite it.

Same as before, what we have now.

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```
0.2kW * 1.00 * 60 * 485 = 5820kW * 1.0 = 5820kW (ST1)
0.2kW * 1.25 * 60 * 610 = 9150kW * 1.1 = 10065kW (ST2)
0.2kW * 1.50 * 60 * 735 = 13230kW * 1.2 = 15876kW (ST3)
```

First, lets address the steam turbines. Again, dropping efficiency bonus on the turbine, but also dealing with WTF temperatures. Remember that the working value is currently temperature minus starting temperature, Lets make it a nice round 500, by increasing actual temperature to 515.

Code: Select all

```
0.2kW * 1.00 * 60 * 500 = 6000kW (ST1)
0.2kW * 1.25 * 60 * 625 = 9375kW (ST2)
0.2kW * 1.50 * 60 * 750 = 13500kW (ST3)
```

Now, what about nuclear power plants?

Well, currently, we have 1 that kicks out 40MW, but, has a 100% adjacency bonus... lets just keep them as a multiple of boiler powers.

So, do we keep it as 4, and increase it to 48MW, or decrease it to 3, and change it to 36MW?

MK 2 would then be 75MW for 4, or 56.25MW for 3.

and MK3 would be 108MW for 4, or 81MW for 3.

Yes, I plan to make a nuclear reactor MK2 and MK3 to pair with the HE of that tier.

So now that I've outlined my basic plans. Opinions?