[0.11.x]Bob's mods: one stop.

Some mods, made by Bob. Basically streaks every Factroio-area.

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bobingabout
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[0.11.x]Bob's mods: one stop.

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This is a page designed as a quick stop to make finding and downloading my mods a little easier.

Ores:
This mod adds new types of ore on map generation, used by my mods, and some others such as DyTech and F-Mod. V0.6.5+ also adds new mining drills, V0.6.6+ adds new mining axes.
Requirements: none. Improved Experience from MCI and Logistics.
Forum topic
Latest: V0.6.7
Archive

Metals, Chemicals and Intermediates (MCI/plates):
This is my main mod, which holds the research and facilities to use the ores from the Ores mod, as well as adding a lot of things to use with the new materials.
Requirements: Ores (Optional, but this mod is pointless without it unless you're using another mod that adds the same ores)
Forum topic
Latest: V0.7.11
Archive

Electronics Overide:
This is a simple and small mod that performs a "Find and replace" on all instances of the base game Electronics and replaces them with MCI alternatives
Requirements: MCI
Forum topic
Latest: V0.1.3
Archive

Assembly Machines:
This mod specifically adds Assembly machines. Redefining MK3, and adding up to MK6. The main reason why this is not part of Metals Chemicals and Intermediates is because it can be used and useful even if you're not using the rest of my mods.
Requirements: Improved experience from MCI.
Forum topic
Latest: V0.1.8
Archive

Modules:
Inspired by the modules within DyTech, I changed the entire modules tree, and expanded upon it, including reballancing, modules that effect polution, and advanced versions without side effects.
Requirements: Improved experience from MCI.
Forum topic
Latest: V0.2.9
Archive

Power:
This mod was designed to primarilly add higher tier of solar panels, but by the time I released it, also included Accumulators and Steam engines. It could possibly include more power related things in the future.
Requirements: Improved experience from MCI.
Forum topic
Latest: V0.1.8
Archive

Logistics:
This mod adds a lot of new logistic based things. Faster belts, logistic robots, inserters, trains, roboports and cut down versions too.
Requirements: Improved experience from MCI.
Forum topic
Latest: V0.1.7
Archive

Warefare:
This mod adds the necasary tools to defend yourself, and attack the enemy.
Requirements: MCI
Forum topic
Latest: V0.1.5
Archive

Enemies:
This mod adds a few new enemies to the game, including spawners.
Requirements: None, Warfare mod recomended.
Forum topic
Latest: V0.1.2
Archive
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
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