[0.16.x] Bob's Mods: General Discussion

Some mods, made by Bob. Basically streaks every Factroio-area.

Moderator: bobingabout

Termak
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Re: [0.16.x] Bob's Mods: General Discussion

Post by Termak »

:ugeek: Thank you Bob!
Have you considered making all pipes 10size to make the alloy and plastic pipes more useful. Would be nice to have different color pipes without the problems the 5s and 20s bring.

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bobingabout
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Re: [0.16.x] Bob's Mods: General Discussion

Post by bobingabout »

arbarbonif wrote:Unsorted gem ores still needs an icon_size. (woohoo, first bug report!)
Do you know if it's in the Ores or Plates mod? I can't remember. Is it a recipe or an item?

Keep the bug reports coming in, I'll take a look at fixing them tonight.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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Re: [0.16.x] Bob's Mods: General Discussion

Post by Thorambar »

Thanks for the fast update, you are amazing. Can't wait to start playing during the holidays. Will report bugs as they show up. But I feel like I just have to say it again, thanks for your greate service to the Factorio community, you took this allready great game and made it even better :)

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Re: [0.16.x] Bob's Mods: General Discussion

Post by Geronimus »

Hey.

I try to start with Angel's Infinite Ore's and got error...

__angelsinfinitores__/data.lua.89:...gelsinfiniteores__/prototypedes/generation/bob-bauxit.lua.156:attemp to index field 'infinite-angels-ore5' (a nil value)

Mods have to be deactivatet:
- angelsinfiniteores

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Re: [0.16.x] Bob's Mods: General Discussion

Post by mrvn »

YuokiTani wrote:
bobingabout wrote:I'm taking a quick look at things... first goal is to make it actually work. biggest issue so far is that icon_size is now mandatory for ALL items/recipes/entities/technologies with an icon.... which is pretty much all of them, except for most recipes. Fortunately most technologies already had an icon size already set due to the malarkey in the previous version, but that still leaves me going though all files in all mods and looking to see if an icon tag exists, and if it does add an icon_size tag if it doesn't have one.
i use search & replace

search "icon ="
replace "icon_size = 32, icon ="

still need to open all files and perform a search&replace action.
all structures have currently a icon-tag maybe need a icon_size ... if not yet than with next update ...
a tag to much gets ignored
Too many places where it is 'icons = { { icon = "..."}, {icon = "..."}}' Or where icon_size is already set. You have to check each one. Blody stupid make-work.

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bobingabout
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Re: [0.16.x] Bob's Mods: General Discussion

Post by bobingabout »

Geronimus wrote:Hey.

I try to start with Angel's Infinite Ore's and got error...

__angelsinfinitores__/data.lua.89:...gelsinfiniteores__/prototypedes/generation/bob-bauxit.lua.156:attemp to index field 'infinite-angels-ore5' (a nil value)

Mods have to be deactivatet:
- angelsinfiniteores
That is entirely an issue with Angel's mods, please report it to him.

Look at where the files are pointing, all references are in the angelsinfinitores mod.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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Re: [0.16.x] Bob's Mods: General Discussion

Post by Geronimus »

bobingabout wrote:
Geronimus wrote:Hey.

I try to start with Angel's Infinite Ore's and got error...

__angelsinfinitores__/data.lua.89:...gelsinfiniteores__/prototypedes/generation/bob-bauxit.lua.156:attemp to index field 'infinite-angels-ore5' (a nil value)

Mods have to be deactivatet:
- angelsinfiniteores
That is entirely an issue with Angel's mods, please report it to him.

Look at where the files are pointing, all references are in the angelsinfinitores mod.
Sorry :) Posted to Angel :)

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Re: [0.16.x] Bob's Mods: General Discussion

Post by Nummy »

I get this error:
Image

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Re: [0.16.x] Bob's Mods: General Discussion

Post by Thorambar »

Nummy wrote:I get this error:
Image
The solution is simply adding "icon_size = 32" in line 23 of gems.lua in the Bob's Ore mod.

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Re: [0.16.x] Bob's Mods: General Discussion

Post by arbarbonif »

Thorambar wrote: The solution is simply adding "icon_size = 32" in line 23 of gems.lua in the Bob's Ore mod.
You can also turn unsorted gem ore off in the settings file in the mods folder.

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Re: [0.16.x] Bob's Mods: General Discussion

Post by wpshadow »

Hello,

I'm not sure, but I think I found a "bug" in the Boiler MK2 and Boiler MK3.

If they are powered up, they are producing hot water and not steam, so the stronger versions of the Steam engines (normal and MK2) are not getting the correct ressouce.

This shut down my whole production for a few seconds! :lol:
boiler.PNG
boiler.PNG (779.92 KiB) Viewed 6987 times
Best regards,

W.

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Re: [0.16.x] Bob's Mods: General Discussion

Post by AzraelSorrow »

wpshadow wrote:Hello,

I'm not sure, but I think I found a "bug" in the Boiler MK2 and Boiler MK3.

If they are powered up, they are producing hot water and not steam, so the stronger versions of the Steam engines (normal and MK2) are not getting the correct ressouce.

This shut down my whole production for a few seconds! :lol:
boiler.PNG
Best regards,

W.
I've made a thread about this exact issue and Bob says he's looking into it.

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Re: [0.16.x] Bob's Mods: General Discussion

Post by wpshadow »

AzraelSorrow wrote: I've made a thread about this exact issue and Bob says he's looking into it.
Ups, I'm really sorry I didn't saw it before.

But good to know. Thank you for the info!!!

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Re: [0.16.x] Bob's Mods: General Discussion

Post by AzraelSorrow »

wpshadow wrote:
AzraelSorrow wrote: I've made a thread about this exact issue and Bob says he's looking into it.
Ups, I'm really sorry I didn't saw it before.

But good to know. Thank you for the info!!!
Nah, you're good. Can't read all the threads, just wanted to let you know so you knew it was in the works. Speaking of, the newest release of Bob's Power fixes this bug. you have to demolish and replace all the boilers to see a change though.

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Re: [0.16.x] Bob's Mods: General Discussion

Post by bobingabout »

Check for updates, both the boiler and gem-ore issue should be fixed.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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Re: [0.16.x] Bob's Mods: General Discussion

Post by HammerPiano »

There is a problem with the map preset
When I select the preset "Rail world" only vanilla ores (iron, copper, stone and coal) are set to very low frequency, size big and richness normal
Your ores are unchanged
preset:
map preset.PNG
map preset.PNG (705.69 KiB) Viewed 6850 times
result:
ores settings.PNG
ores settings.PNG (434.54 KiB) Viewed 6850 times
To reproduce just select Preset "Rail world", and go to the resources tab

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Re: [0.16.x] Bob's Mods: General Discussion

Post by bobingabout »

HammerPiano wrote:There is a problem with the map preset
When I select the preset "Rail world" only vanilla ores (iron, copper, stone and coal) are set to very low frequency, size big and richness normal
Your ores are unchanged
Not a bug.
It is however a known issue. It's basically because each of the ores are optional, and when these options were first introduced, I wasn't sure how I should go about adding them. I should probably look into it again sometime soon.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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Re: [0.16.x] Bob's Mods: General Discussion

Post by Igie »

Image

Happens when placing an inserter if "Enable position overide" and "Long handed inserter" are checked.

Inserter GUI works.

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Re: [0.16.x] Bob's Mods: General Discussion

Post by bobingabout »

Igie wrote:Image

Happens when placing an inserter if "Enable position overide" and "Long handed inserter" are checked.

Inserter GUI works.
fixed
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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Re: [0.16.x] Bob's Mods: General Discussion

Post by idiot101300 »

Bob Plates is broken at the moment. When i start a new game with Bob Plates and a bunch of other mods i get this error:
Screenshot (7).png

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