Robotic Attack Drones despawning?

Some mods, made by Bob. Basically streaks every Factroio-area.

Moderator: bobingabout

User avatar
Caraise Link
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Feb 06, 2017 6:10 pm
Contact:

Robotic Attack Drones despawning?

Post by Caraise Link »

At first I thought they were just despawning on a timer, as with the defender drones and such, until I realized they would only despawn after I was within roughly viewing distance. Watching them on radar, I've noticed that they stop moving after I've been gone a while, but will still rush in to attack any bugs in the vicinity. If I get close after they've stopped moving, though, they'll rapidly start disappearing. Usually they're gone fast enough that I don't actually see them, even with the camera zoomed out all the way, though one time I could drive up and park beside one before it, too, vanished into the ether. Not sure what the difference is, can't reproduce.

This really doesn't appear to be intended behavior. I looked through prototypes\entities\drone.lua to see if they had any kind of despawn flag set, but other than being flagged with "placeable-player" and "placeable-enemy" rather than "placeable-neutral", it doesn't seem conspicuously different from a tank with some AI settings. I'm guessing this is a bug, but I'm not really sure?
User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: Robotic Attack Drones despawning?

Post by bobingabout »

I'd go with a bug.

They're basically a "unit" type, same as a biter, or spitter. so any recent changes to biters and spitters likely applies to my attack drones too.
Although this is then a "Bug" for my attack drones, it is likely intended house cleaning behaviour for biters adversely effecting them.

Feel free to repost this in the bug reporting subforum.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
Post Reply

Return to “Bob's mods”