[0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates

Some mods, made by Bob. Basically streaks every Factroio-area.

Moderator: bobingabout

Which of the new v0.7 additions do you like the best?

Advanced Electronics 3 with CPUs
59
25%
The Nitrogen/Ceramic chain
40
17%
The new Pumps and barrel/bottle recipes
25
11%
The new types of pipes
25
11%
Factory reballancing
32
14%
The new Electrolyser graphics!
53
23%
 
Total votes: 234

User avatar
pyrolytic_tungsten
Fast Inserter
Fast Inserter
Posts: 115
Joined: Fri Aug 01, 2014 4:29 am
Contact:

Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediates

Post by pyrolytic_tungsten »

Blackphantom434 wrote: can steam engines run on something else than water? that's at least counter intuîtive...
I haven't tried actually getting power out of fluids that aren't water but they eat fluids just fine like this:Image

bbgun06
Long Handed Inserter
Long Handed Inserter
Posts: 60
Joined: Fri Mar 27, 2015 4:09 pm
Contact:

Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediates

Post by bbgun06 »

Hey bob, would you consider making the images for the pipes smaller or larger, in order to distinguish between the different sizes of pipes? With so many types of pipes, it's hard to remember which is which. Thanks!

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediates

Post by bobingabout »

bbgun06 wrote:Hey bob, would you consider making the images for the pipes smaller or larger, in order to distinguish between the different sizes of pipes? With so many types of pipes, it's hard to remember which is which. Thanks!
Keeping in mind I'm a coder, not a graphics artist... that would probably be beyond my abillity.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: [0.11.x][v0.7.9] Bob's Metals, Chemicals and Intermediates

Post by bobingabout »

Update released.

V0.7.9
* Added Cobalt Steel to Cobalt research.
* Added new Tungsten Alloys research, and moved Copper Tungsten and Tungsten Carbide to it
* Added Silicon Carbide and Grinding stone to Grinding research
* Added Polishing compound and Polishing wheel to Polishing research
* Added Ruby, Saphire, Emerald, Amethyst, Topaz and Diamond ore, and unsorted gemstone ore to raw gemstones recipes
* Added Raw Gemstones to Cut Gemstones recipes and Gemstones 1 research
* Added Cut Gemstones to Polished Gemstones recipes and Gemstones 2 research.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

Degraine
Filter Inserter
Filter Inserter
Posts: 281
Joined: Wed Aug 13, 2014 10:49 am
Contact:

Re: [0.11.x][v0.7.9] Bob's Metals, Chemicals and Intermediates

Post by Degraine »

The CheaperSteel block's check needs to be pointed towards the new location for that setting.

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: [0.11.x][v0.7.9] Bob's Metals, Chemicals and Intermediates

Post by bobingabout »

Degraine wrote:The CheaperSteel block's check needs to be pointed towards the new location for that setting.
argh.

will fix for next release.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates

Post by bobingabout »

v0.7.10
* Fixed new cheaper steel config
* Updated russian locale
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

User avatar
SHiRKiT
Filter Inserter
Filter Inserter
Posts: 706
Joined: Mon Jul 14, 2014 11:52 pm
Contact:

Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates

Post by SHiRKiT »

Hey bob,

I don't see currently any use of Nitrogen dioxide or the Nitric acid. Are there any uses out there?

orzelek
Smart Inserter
Smart Inserter
Posts: 3911
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates

Post by orzelek »

Nitric acid is used to make nitroglycerin in the warfare mod.
It's used to make cordite for better ammunition types.

User avatar
matpmag
Long Handed Inserter
Long Handed Inserter
Posts: 64
Joined: Sun Apr 19, 2015 12:05 pm
Contact:

Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates

Post by matpmag »

Hi bob :)

Any chance of an update to the recipe code?
The current order prioritizes synthetic wood for wooden boards

https://forums.factorio.com/forum/vie ... =60&t=9398
MrSmithal wrote:Hello, I am playing the latest version (v4-3-2) of the modpack in the Factorio 0.11.21 build, and I have encountered a problem. I have run into the issue where I can not longer use default wooden planks to craft wooden boards, which are used for circuit boards. Instead, the recipes calls for Synthetic Wood, which I think is made from oil derivatives. I can't craft any oil refineries since they require circuit boards to craft, so I'm stuck in a catch-22 situation.
I am not sure what changed to switch the recipe, since early in the game the recipes only called for wooden planks.
Here's a screenshot of my problem
Screenshot
Here's my solution:
its the prototypes/recipe/electronics-recipe.lua lines 119 to 140

Putting the standard wood recipe first will prioritize it ;)

Change the following...
Old code
...to say this instead!
New code
Thanks in advance!

P.S. Sorry, wasn't sure how to directly link to MrSmithal's post

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates

Post by bobingabout »

Yeah, I can't fix this. The normal wood recipe was first in the list and Synthetic wood was prioritised, so in a more recent version I swapped the order around in code to put synthetic wood recipe first to see if it would make a difference, it didn't.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

kinnom
Filter Inserter
Filter Inserter
Posts: 706
Joined: Fri Dec 26, 2014 4:20 pm
Contact:

Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates

Post by kinnom »

can you add sodium ion batteries as an alternative to lithium ion ones? i've got a bit (5-6 steel chests) too much sodium hydroxide

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates

Post by bobingabout »

I'm thinking a good use for it would be in the manufacture of Paper and Wool. There are a few places where I've basically made these stright from wood, I could try and alter the tech tree a little to make more use of it.

EG, in the Warfare mod, currently you make guncotton using wood, perhaps you'd need to make it from wool instead, and wool could just be processed wood, processed using Sodium Hydroxide.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

orzelek
Smart Inserter
Smart Inserter
Posts: 3911
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates

Post by orzelek »

I also had lots of sodium hydroxide lying around - after 50h of gameplay I have 20k+ of it if I'm reading compression chest saved data correctly.
I also had surplus of hydrogen - since oxygen is needed for a bit more things you end up with spare hydrogen to store. It's not that substantial tho since I didn't make lots of invar or ammo from warfare mod.

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates

Post by bobingabout »

well, at least you can get rid of Hydrogen by turning it into fuel blocks. I need something you can just dump the Sodium Hydroxide into like that.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

kinnom
Filter Inserter
Filter Inserter
Posts: 706
Joined: Fri Dec 26, 2014 4:20 pm
Contact:

Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates

Post by kinnom »

also:can you add magnesium?
no yes yes no yes no yes yes

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates

Post by bobingabout »

I'm not going to just add a material for the sake of adding the material. Give me examples of why I should add it, then I might.

I might, I'm not saying I will, I've seen a few good reasons to add materials such as Platinum(I can't even remember why with this one), Manganese(It's used in A LOT of alloys, but in such minute quantities it works without it, same with Chromium) and Potasium(It's there with Sodium and Lithium, and if I was being completely realistic on some of the chemical processes would be required), amongst others, but havn't because the reason isn't strong enough for the direction I've been trying to aim for.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

kinnom
Filter Inserter
Filter Inserter
Posts: 706
Joined: Fri Dec 26, 2014 4:20 pm
Contact:

Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates

Post by kinnom »

irl, magnesium is required for the production of titanium (to purify it)
no yes yes no yes no yes yes

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates

Post by bobingabout »

Ah, I probably classed that the same as "Florine" for Aluminium... Needed to make it more realistic, but if thats the only use for it, I'm not going to add it.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

kinnom
Filter Inserter
Filter Inserter
Posts: 706
Joined: Fri Dec 26, 2014 4:20 pm
Contact:

Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates

Post by kinnom »

from Wikipedia: Magnesium is the third-most-commonly-used structural metal, following iron and aluminium. It has been called the lightest useful metal by The Periodic Table of Videos.[21]

The main applications of magnesium are, in order: component of aluminium alloys, in die-casting (alloyed with zinc),[22] to remove sulfur in the production of iron and steel, and the production of titanium in the Kroll process.[23]
no yes yes no yes no yes yes

Post Reply

Return to “Bob's mods”