[0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates

Some mods, made by Bob. Basically streaks every Factroio-area.

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Which of the new v0.7 additions do you like the best?

Advanced Electronics 3 with CPUs
59
25%
The Nitrogen/Ceramic chain
40
17%
The new Pumps and barrel/bottle recipes
25
11%
The new types of pipes
25
11%
Factory reballancing
32
14%
The new Electrolyser graphics!
53
23%
 
Total votes: 234

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Re: [0.10.x] Bob's Metals, Chemicals and Intermediates mod

Post by bobingabout »

Okay, so, the poll ended, and it's a draw between Electric power and Burner power for the first tier, but most seem to want multiple tiers. Now I have to decide Electric or Burner.
Airat9000 wrote:it would be good to add a resource natural gas and learn from it and acid gas for Petroleum
https://forums.factorio.com/forum/vie ... =14&t=6172
I think someone else made what you are looking for.
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Re: [0.10.x] Bob's Metals, Chemicals and Intermediates mod

Post by Boogieman14 »

You have a typo in your Integrated electronics in this mod (it says "InteRgrated" ;) )
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.

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Re: [0.10.x] Bob's Metals, Chemicals and Intermediates mod

Post by bobingabout »

That's not a Typo, that's me being a derp. It's both in the locale file, and the internal name for the item. I can rename it in locale for a quick fix.
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Re: [0.10.x] Bob's Metals, Chemicals and Intermediates mod

Post by bobingabout »

Okay, V0.7.0 is out, I most likely missed something, but I'm fairly sure I've squeezed in everything I intended to for this release.

I did not update the recipe/technology lists in the readme file, but did include the change log.
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Re: [0.10.7+] Bob's Metals, Chemicals and Intermediates mod

Post by Degraine »

Ooooh. I've been looking forward to this.

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Re: [0.10.7+] Bob's Metals, Chemicals and Intermediates mod

Post by bobingabout »

Degraine wrote:Ooooh. I've been looking forward to this.
yup, several people have been.
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Re: [0.10.7+] Bob's Metals, Chemicals and Intermediates mod

Post by bobingabout »

In case any of you have been wondering about all the pipes I've added...

I initially only added a couple for use in Recipes rather than re-using "pipe" over and over for higher tiers, but then decided to add them as entities in the game.
There are basically 3 chains of pipe, each chain has a size, small (half capacity), normal or large (double capacity), and several stages (higher health, and longer underground pipes).

One of the key points of having different capacity pipes is that it actually effects the flow speed. note that the storage tanks are basically just a big pipe with a high storace capacity, you'll notice that fluids take a while to flow through a chain of storage tanks, the same effect can be seen with larger pipes, each pipe section will take longer to fill, before "spilling" into the next pipe, so bigger pipes cause the flow to be slower. in kind, smaller pipes make fluids flow faster.

Therefore, the faster flowing fluids (like gasses) work best in the large pipes, and viscous slower moving fluids (like heavy oil, and tungstic acid) work best in the small pipes.

Small pipes are: Copper, Bronze, Brass. These work for a faster flow.
Normal pipes are: Iron(original), Plastic, Ceramic, Tungsten. This is the only group with a T4 pipe in it.
Large pipes are: Steel, Titanium. starting at T2.

T1 is as the normal pipe, 50 health, underground pipe length is 10.
T2 pipes have 100 health, and underground length of 15
T3 pipes have 150 health, and an underground length of 20
T4 (Tungsten) pipes have 200 health and an underground length of 30.

I know what you're thinking now, why isn't steel in the same group as iron? well, I dunno, it would seem more logical to go iron, steel, titanium, tungsten, and have plastic and ceramic on their own group.

Also, did you know that concrete pipes are a thing? I might add concrete as the 3rd T1 pipe, and swap plastic with steel, and ceramic with titanium for the next release (entity values only, the recipes would remain the same), what do you think?
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Re: [0.10.7+] Bob's Metals, Chemicals and Intermediates mod

Post by cpy »

Aren't concrete pipes used for sewage water?

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Re: [0.10.7+] Bob's Metals, Chemicals and Intermediates mod

Post by bobingabout »

cpy wrote:Aren't concrete pipes used for sewage water?
Depends on Era, size and location. I can't think of any modern day examples other than sewage, but it's still a thing.

Alternatively there's fibreglass, but that would need a fair bit of research. with the exception of iron and copper, everything else so far needs at least some sort of research to unlock the material to build it, so we're limited for options for a 3rd T1, to be built stright off without research along side copper and iron, which is why I sugest concrete.
Smelt stone to make concrete, use concrete to make pipes, same process as iron and copper.
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Re: [0.10.7+] Bob's Metals, Chemicals and Intermediates mod

Post by cartmen180 »

not even close to how concrete is made but ok :P
Check out my mods

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Re: [0.10.7+] Bob's Metals, Chemicals and Intermediates mod

Post by DerivePi »

cartmen180 wrote:not even close to how concrete is made but ok :P
OK, "smelt" stone (limestone) in a furnace to produce cement. Then add water, stone, sand and cement together to create concrete.

Reinforced Concrete Pipes, RCP, are used primarily for storm water. There are some places that use concrete for sanitary sewer, but the mix needs a lot of silica fume in order to keep the concrete from "disappearing" into the acidic waste water.

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Re: [0.10.7+] Bob's Metals, Chemicals and Intermediates mod

Post by bobingabout »

game already has concrete blocks made by smelting stone, I wasn't going to change that.
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Re: [0.10.7+][v0.7.0] Bob's Metals, Chemicals and Intermedia

Post by Cyqreus »

Excuse me for asking, should this question be idiotic in some way, shape, or form, but after pumping out a large amount of my light oil into liquid fuel, as to keep my production chain of other oil-related substances going, i was just wondering, what exactly is the use for said liquid? i tried scanning the techs i have yet to research and the things i can make as is, and i just don't see any use for it. While i'd imagine it could be used as fuel, as is in it's very name, i don't quite see how..

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Re: [0.10.7+][v0.7.0] Bob's Metals, Chemicals and Intermedia

Post by bobingabout »

Cyqreus wrote:Excuse me for asking, should this question be idiotic in some way, shape, or form, but after pumping out a large amount of my light oil into liquid fuel, as to keep my production chain of other oil-related substances going, i was just wondering, what exactly is the use for said liquid? i tried scanning the techs i have yet to research and the things i can make as is, and i just don't see any use for it. While i'd imagine it could be used as fuel, as is in it's very name, i don't quite see how..
Since the ability to use a fluid as a fuel hasn't been implemented yet... there's a recipe to make gas cans, you know, bottled liquid fuel. Make those, and burn them.
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Re: [0.10.7+][v0.7.0] Bob's Metals, Chemicals and Intermedia

Post by Cyqreus »

Hahaha...my bad. Thank you kindly.

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Re: [0.10.7+][v0.7.0] Bob's Metals, Chemicals and Intermedia

Post by bobingabout »

Okay, Factorio V0.11.0 broke all my mods, so I'm patching them 1 by 1. These are purely patchs, no updates.

v0.7.1
* Factorio v0.11 compatability
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Re: [0.11.x][v0.7.1] Bob's Metals, Chemicals and Intermediat

Post by aklesey1 »

Bobingabout can unify hyfrogen resource because hydrogen also had in Youki Industries mod, but it's not the same thing we cannot use hydrogen from bob mod to Youki industries mod
May be u can make converison recipe from your mod to youki industries mod and back to bob mod ???
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Re: [0.11.x][v0.7.1] Bob's Metals, Chemicals and Intermediat

Post by Airat9000 »

idea
nickel pipe 55 bandwidth
gold pipe 45 bandwidth

gold +stell pipe
30 bandwidth

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Re: [0.11.x][v0.7.1] Bob's Metals, Chemicals and Intermediat

Post by bobingabout »

I released an update.

v0.7.2
* Fixed a missing locale entry for Bob's Intermediate Products item group
* Added solid-fuel-from-hydrogen recipe, and removed hydrogen bottle fuel value.
* Replaced the Liquid Fuel Canister recipe with empty canister, and liquid fuel bottle recipe
* Also added Ferric Chloride canister.

Known issues: Silicon Powder and Fuel block from Hydrogen are in the wrong recipe sub-group. I've already uploaded it, and these are minor issues, so they'll get fixed next time.
I really should check things a bit more thoroughly before releasing these updates.
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Re: [0.11.x][v0.7.1] Bob's Metals, Chemicals and Intermediat

Post by cpy »

I wonder if your mods Bob changed steel from 5 plates to 2 or was it tree farm? :)
I don't get this why it's so cheap.

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