[0.13.x] Bob's Mods: General Discussion

Some mods, made by Bob. Basically streaks every Factroio-area.

Moderator: bobingabout

HammerPiano
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Re: [0.13.x] Bob's Mods: General Discussion

Post by HammerPiano »

Now, it is time to wait for 0.14 compatibility...
I both love and hate these mods because they are so complicated :D

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Re: [0.13.x] Bob's Mods: General Discussion

Post by kinnom »

how long till the 0.14 versions of your mods?
no yes yes no yes no yes yes

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Re: [0.13.x] Bob's Mods: General Discussion

Post by iamwyza »

WIth .14's equiment grids for vehicles. It'd be fantastic all the MK2+ vehicles added by Bob's would also increase the size of the equipment grid. (Want to build a God Tank)

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Re: [0.13.x] Bob's Mods: General Discussion

Post by Airat9000 »

find 2 bug
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Re: [0.13.x] Bob's Mods: General Discussion

Post by bobingabout »

There's a 0.14 version of factorio? I didn't even know!

I'm guessing that's what Airat's bugs are related to?
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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Re: [0.13.x] Bob's Mods: General Discussion

Post by kinnom »

bobingabout wrote:There's a 0.14 version of factorio? I didn't even know!

I'm guessing that's what Airat's bugs are related to?
yes
didn't you even watch the FFF?
no yes yes no yes no yes yes

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Re: [0.13.x] Bob's Mods: General Discussion

Post by Airat9000 »

bobingabout wrote:There's a 0.14 version of factorio? I didn't even know!

I'm guessing that's what Airat's bugs are related to?
not load 2 mods!
other you mods work in 14.1

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Re: [0.13.x] Bob's Mods: General Discussion

Post by bobingabout »

kinnom wrote:
bobingabout wrote:There's a 0.14 version of factorio? I didn't even know!

I'm guessing that's what Airat's bugs are related to?
yes
didn't you even watch the FFF?
nope. I'm on a modding break. 0.14 was entirely unexpected. (unlike 0.13 where I know for over a month exactly when it was going to be released... within a couple of days)
Airat9000 wrote:
bobingabout wrote:There's a 0.14 version of factorio? I didn't even know!

I'm guessing that's what Airat's bugs are related to?
not load 2 mods!
other you mods work in 14.1
0.14.X is not supported YET. I'm working on it.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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Re: [0.13.x] Bob's Mods: General Discussion

Post by pieppiep »

Is 0.14 really different for mods?
I had 2 mods that where already for 0.14 so they broke for 0.13
I just extracted the zips and edit that file where it says 0.14 needed to 0.13 needed.
They both seem to work perfect.

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Re: [0.13.x] Bob's Mods: General Discussion

Post by Airat9000 »

pieppiep wrote:Is 0.14 really different for mods?
I had 2 mods that where already for 0.14 so they broke for 0.13
I just extracted the zips and edit that file where it says 0.14 needed to 0.13 needed.
They both seem to work perfect.
please fix?

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Re: [0.13.x] Bob's Mods: General Discussion

Post by bobingabout »

pieppiep wrote:Is 0.14 really different for mods?
This line:

Code: Select all

  "factorio_version": "0.14",
Plus anything related to equipment.
Airat9000 wrote:please fix?
bobingabout wrote:I'm working on it.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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Re: [0.13.x] Bob's Mods: General Discussion

Post by Airat9000 »

bobingabout wrote:
pieppiep wrote:Is 0.14 really different for mods?
This line:

Code: Select all

  "factorio_version": "0.14",
Plus anything related to equipment.
Airat9000 wrote:please fix?
bobingabout wrote:I'm working on it.
Yes, I pictured showed errors which you can send any code you should use?
and then I want to play on the old map and mods over 84)

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Re: [0.13.x] Bob's Mods: General Discussion

Post by bobingabout »

It is done. All mods updated to work with 0.14.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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Re: [0.13.x] Bob's Mods: General Discussion

Post by TheTom »

Updated to .14 versions right now - now I can not even start Factorio anymore. Error message:

"Error in assignId, recipe with name 'sulfuric acid' does not exist."

How do I fix this? Which one do I ahve to update manually? (mod update in game does not work -this happens during startup, then the game exits).

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Re: [0.13.x] Bob's Mods: General Discussion

Post by Airat9000 »

TheTom wrote:Updated to .14 versions right now - now I can not even start Factorio anymore. Error message:

"Error in assignId, recipe with name 'sulfuric acid' does not exist."

How do I fix this? Which one do I ahve to update manually? (mod update in game does not work -this happens during startup, then the game exits).

me too
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Re: [0.13.x] Bob's Mods: General Discussion

Post by infiniterecursion »

Dunno, why it's broken but if you unzip the mod and edit prototypes/recipe/chemistry-recipe.lua in the bobsplates mod, just delete or comment out the "sulfuric-acid-2" recipe for now.

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Re: [0.13.x] Bob's Mods: General Discussion

Post by bobingabout »

infiniterecursion wrote:Dunno, why it's broken but if you unzip the mod and edit prototypes/recipe/chemistry-recipe.lua in the bobsplates mod, just delete or comment out the "sulfuric-acid-2" recipe for now.
This is an unrelated recipe, shouldn't affect it.
TheTom wrote:"Error in assignId, recipe with name 'sulfuric acid' does not exist."
Sulfuric Acid is the base game recipe, Revamp mod removes the recipe under certain conditions. However, this might not play nice with other mods. (Looking at those that edit the recipe in some way.)

I'll see if I can do a work around.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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Re: [0.13.x] Bob's Mods: General Discussion

Post by infiniterecursion »

bobingabout wrote:
infiniterecursion wrote:Dunno, why it's broken but if you unzip the mod and edit prototypes/recipe/chemistry-recipe.lua in the bobsplates mod, just delete or comment out the "sulfuric-acid-2" recipe for now.
This is an unrelated recipe, shouldn't affect it.
Yea, I mean, I was getting that same exact error. Guess and check debugging eventually revealed that recipe to be the problem. Removed it and everything worked again. HTH.

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Re: [0.13.x] Bob's Mods: General Discussion

Post by bobingabout »

actually, the removal of sulfuric-acid is conditional on sulfuric-acid-2 existing, so removing sulfuric-acid-2 causes sulfuric-acid to not be deleted.

I'm working on a fix for it right now anyway.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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Re: [0.13.x] Bob's Mods: General Discussion

Post by Zuleah »

kinnom wrote:
bobingabout wrote:There's a 0.14 version of factorio? I didn't even know!

I'm guessing that's what Airat's bugs are related to?
yes
didn't you even watch the FFF?
I don't know if it was your intention but that wording is a bit rude kinnom....

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