This is the latest, and possibly last updates I'll do for 0.12, because very soon, 0.13 will release, and all future releases will be for that.
Most of these changes are those planned for the 0.13 release (the changes to my mods, not the required ones to make them function)
Also I took a stab at making a version of the warfare mod that doesn't NEED the bobplates/MCI mod, let me know if there's any bugs.
I was also trying to do a robot overhaul, like in the Logistics mod, but never finished it. you can enable my progress but uncommenting out the robots.lua files in data.lua and data-updates.lua if you want to try it out.
There are a few important changes that should be noted that may break save games, or at least require you to go through the config mod to change the options.
Changes:
Library 0.12.5:
* Added crafting_categories version of the category functions
* Drastic layout change, with legacy compatabillity file
* Added log error messages to Technology, Recipe and Machine functions.
Mining 0.12.4
* Changed pumpjacks research icons to that of oil processing from base game.
* Added new water mining pumpjacks that are far less poluting and use less energy, but can only mine water.
Ores 0.12.8:
* Added Ground water and Lithia Water
* Added productivity limitation addition of sort gem ore recipe.
Plates 0.12.12
* Removed productivity filters for Polished Gems.
* Added alien goo barreling
* Added Nitric Acid barreling.
* changed subgroup of silver oxide and silver nitrate recipes to chemical resource instead of material.
* Seperate subgroup for barrels
* Ground water and Lithia water on water pump recipes disabled by default
* Enables ground water and lithia water patches in ores mod if the recipe versions are disabled.
* Nickel Ore enabled by default, Nickel from Lead disabled by default. this does no overide the config option for nickel
* Recipe cobalt-oxide-from-copper now uses carbon instead of coal
* Chemical plants 2 to 4 removed.
* Electrolysers 2 to 4 removed.
* Electric Multi-purpose Furnaces removed.
* Disables unlock of oil barreling recipes from fluid handling
Assembly 0.12.10:
* Added oil refineries 2 to 4
* Chemical plants 2 to 4 added
* Electric Furnces 2 and 3 added.
* Electrolysers 2 to 4 added (Only available with bobplates)
* Electric Multi-purpose Furnaces 1 and 2 Added. (Only available with bobplates)
config 0.12.4:
* Added option for water mining pumpjacks
* Added option to turn off Oil Refineries
* Module Polution and Efficiency values swapped
* Default options changed to match the changes in other mods
* Added config option BeaconCanTransmitProductivity
* Added Chemical plants config option.
* Added Furnaces config option.
* Added Electrolysers config option.
* Added MultipurposeFurnaces config option
* Robot value overide changed to old more godly values.
* Boiler value overide changed to old more godly values.
* Steam engine value overide changed to old more godly values.
Logistics 0.12.10:
* Changed robot values to be less godly.
Power 0.12.8
* Changed Boiler values to be less godly.
* Changed Steam engine values to be less godly.
Modules 0.12.10:
* Polution and Efficiency values swapped
* God modules disabled by default.
* Productivity Limitations enabled by default
* Added config option BeaconCanTransmitProductivity
Warfare 0.12.11:
* Added checks to make MCI optional.
* Combat robot overhaul WIPs in robots.lua and robots-updates.lua
If you have the complete package, the changes you should note include:
God modules disabled by default: All existing god modules will be deleted. (config options exist to reverse this)
Productivity filters enabled by default: All modules with Productivity in factories(or with a recipe) that don't support productivity will be deleted. (config options exist to reverse this)
Water pump recipes for Lithia Water and Ground Water (normal water) are removed by default, and will need a factory change. (config options exist to reverse this, turn off the ores mod ground waters.)
Logistic robots values changed. (config options exist to reverse this)
Boiler and Steam engine values changed. The result is that you require LESS steam engines per chain, not more (config options exist to reverse this)
I hope this helps.
Enjoy the changes!
Latest 0.12.x updates
Some mods, made by Bob. Basically streaks every Factroio-area.
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