attempt to call global 'enemydyingsound' (a nil value)

Some mods, made by Bob. Basically streaks every Factroio-area.

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Hafuu
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attempt to call global 'enemydyingsound' (a nil value)

Post by Hafuu »

Hello,

After downloading all mods from the Bob's mod compilation, and running factorio I get the following error:

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__bobenemies__/data.lua:17: __bobenemies__/prototypes/enemies.lua:406: attempt to call global 'enemydyingsound' (a nil value)
The mod list:

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bobassembly_0.1.8.zip
bobelecoveride_0.1.3.zip
bobenemies_0.1.2.zip
bobmodules_0.2.9.zip
bobores_0.6.7.zip
bobplates_0.7.11.zip
bobpower_0.1.8.zip
bobwarfare_0.1.5.zip
Did I forget one or missed something ?

Thank you,

Edit: After removing the enemies mod, I get another error:

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Error while loading entity prototype "stone" (resource): No such node (width)
Modifications: base->bobores
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HanziQ
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Re: attempt to call global 'enemydyingsound' (a nil value)

Post by HanziQ »

Bob's enemies 0.1.2 is for Factorio 0.11.x, if you're using 0.12.x, you need to update your mods.
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Re: attempt to call global 'enemydyingsound' (a nil value)

Post by Hafuu »

I see, I just realised the same. I want to the pinned topic, but that looks like it's outdated.. had to go to every single post and download manually.. :shock:

Thank you!
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Re: attempt to call global 'enemydyingsound' (a nil value)

Post by HanziQ »

viewtopic.php?f=51&t=13919

this looks updated to me
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Re: attempt to call global 'enemydyingsound' (a nil value)

Post by Hafuu »

Not to me. viewtopic.php?f=51&t=5982 However I just realised from title the different supported versions :)
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Re: attempt to call global 'enemydyingsound' (a nil value)

Post by bobingabout »

Considering 0.12 is the stable now, I should probably unpin the 0.11 downloads topic, and remove all the 0.11 links from each page, you know, to avoid confusion.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
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Re: attempt to call global 'enemydyingsound' (a nil value)

Post by Sparks117 »

I get this same Error (The first one) But i only had your mods a log time ago before the steam release.

I got the game on steam, and my friend got intrested, so i told him to get the demo. So i thought. "I could get it too and Do some multiplayer, little did i know, demo doesn't have multiplayer like it used to, So i said crap and removed it, But now i get the Error message.

Code: Select all

__bobenemies__/data.lua:17: __bobenemies__/prototypes/enemies.lua:406: attempt to call global 'enemydyingsound' (a nil value)
I've looked though files and didn't find any 'bobsenemies' files, but now i cant play the game.. I've tryed uninstalling and re-installing several times, it still wont work..
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Re: attempt to call global 'enemydyingsound' (a nil value)

Post by daniel34 »

Sparks117 wrote:I get this same Error (The first one) But i only had your mods a log time ago before the steam release.

I got the game on steam, and my friend got intrested, so i told him to get the demo. So i thought. "I could get it too and Do some multiplayer, little did i know, demo doesn't have multiplayer like it used to, So i said crap and removed it, But now i get the Error message.

Code: Select all

__bobenemies__/data.lua:17: __bobenemies__/prototypes/enemies.lua:406: attempt to call global 'enemydyingsound' (a nil value)
I've looked though files and didn't find any 'bobsenemies' files, but now i cant play the game.. I've tryed uninstalling and re-installing several times, it still wont work..
In the steam version the mods are stored in the same place as the website version, in %appdata%\Factorio\mods
(usually C:\Users\<username>\AppData\Roaming\Factorio\mods).
Remove or update the mods in that folder.
quick links: log file | graphical issues | wiki
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Re: attempt to call global 'enemydyingsound' (a nil value)

Post by Sparks117 »

Yeah, thanks Im the guy you helped on steam, thanks again.
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Re: attempt to call global 'enemydyingsound' (a nil value)

Post by bobingabout »

daniel34 wrote:In the steam version the mods are stored in the same place as the website version, in %appdata%\Factorio\mods
(usually C:\Users\<username>\AppData\Roaming\Factorio\mods).
That's good to know, I've always used the "Files are in my directory" method. eg, if the game is installed at D:\Games\Factorio, I'd put the mods in D:\Games\Factorio\mods.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
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